#include #include #include "game/level/boxes.h" #include "system/stacktrace.h" #include "system/line_stream.h" #include "system/log.h" #include "game/camera.h" #include "color_picker.h" #include "color.h" #include "undo_history.h" #define COLOR_SLIDER_HEIGHT 50.0f #define COLOR_SLIDER_WIDTH 300.0f #define COLOR_SLIDER_PADDING_BOTTOM 10.0f const char *slider_labels[COLOR_SLIDER_N] = { "Hue", "Saturation", "Lightness" }; LayerPtr color_picker_as_layer(ColorPicker *color_picker) { LayerPtr layer = { .ptr = color_picker, .type = LAYER_COLOR_PICKER }; return layer; } ColorPicker create_color_picker_from_rgba(Color color) { Color color_hsla = rgba_to_hsla(color); ColorPicker color_picker = { .sliders = { {0, color_hsla.r, 360.0f}, {0, color_hsla.g, 1.0f}, {0, color_hsla.b, 1.0f} }, .color = color }; return color_picker; } int color_picker_read_from_line_stream(ColorPicker *color_picker, LineStream *line_stream) { char color[7]; const char *line = line_stream_next(line_stream); if (line == NULL) { return -1; } if (sscanf(line, "%6s", color) == EOF) { log_fail("Could not read color\n"); } *color_picker = create_color_picker_from_rgba(hexstr(color)); return 0; } int color_picker_render(const ColorPicker *color_picker, Camera *camera) { trace_assert(color_picker); trace_assert(camera); if (camera_fill_rect_screen( camera, rect(0.0f, 0.0f, COLOR_SLIDER_WIDTH, COLOR_SLIDER_HEIGHT), color_picker_rgba(color_picker)) < 0) { return -1; } for (ColorPickerSlider index = 0; index < COLOR_SLIDER_N; ++index) { const Rect slider_rect = rect(0.0f, (COLOR_SLIDER_HEIGHT + COLOR_SLIDER_PADDING_BOTTOM) * (float) (index + 1), COLOR_SLIDER_WIDTH, COLOR_SLIDER_HEIGHT); const Point label_size = vec(2.5f, 2.5f); if (slider_render( &color_picker->sliders[index], camera, slider_rect) < 0) { return -1; } if (camera_render_text_screen( camera, slider_labels[index], label_size, COLOR_BLACK, vec(slider_rect.x + COLOR_SLIDER_WIDTH, slider_rect.y + COLOR_SLIDER_HEIGHT * 0.5f - label_size.y * (float) FONT_CHAR_HEIGHT * 0.5f)) < 0) { return -1; } } return 0; } static void color_picker_revert(void *layer, Context context) { trace_assert(layer); ColorPicker *color_picker = layer; log_info("color_picker_revert\n"); *color_picker = create_color_picker_from_rgba(*((Color *)context.data)); } // TODO(#932): the `selected` event propagation control is cumbersome int color_picker_event(ColorPicker *color_picker, const SDL_Event *event, int *selected_out, UndoHistory *undo_history) { trace_assert(color_picker); trace_assert(event); int selected = 0; for (ColorPickerSlider index = 0; !selected && index < COLOR_SLIDER_N; ++index) { if (slider_event( &color_picker->sliders[index], event, rect(0.0f, (COLOR_SLIDER_HEIGHT + COLOR_SLIDER_PADDING_BOTTOM) * (float) (index + 1), COLOR_SLIDER_WIDTH, COLOR_SLIDER_HEIGHT), &selected) < 0) { return -1; } if (selected && !color_picker->sliders[index].drag) { if (undo_history) { trace_assert(sizeof(Color) <= CONTEXT_SIZE); Action action = { .layer = color_picker, .revert = color_picker_revert, }; memcpy(action.context.data, &color_picker->color, sizeof(Color)); undo_history_push(undo_history, action); } color_picker->color = color_picker_rgba(color_picker); } } if (selected_out) { *selected_out = selected; } return 0; } Color color_picker_rgba(const ColorPicker *color_picker) { return hsla( color_picker->sliders[COLOR_SLIDER_HUE].value, color_picker->sliders[COLOR_SLIDER_SAT].value, color_picker->sliders[COLOR_SLIDER_LIT].value, 1.0f); }