#include #include #include #include "game/level/level_editor/point_layer.h" #include "goals.h" #include "math/pi.h" #include "math/triangle.h" #include "system/line_stream.h" #include "system/log.h" #include "system/lt.h" #include "system/nth_alloc.h" #include "system/stacktrace.h" #include "system/str.h" #define GOAL_RADIUS 10.0f static int goals_is_goal_hidden(const Goals *goals, size_t i); typedef enum Cue_state { CUE_STATE_VIRGIN = 0, CUE_STATE_HIT_NOTHING, CUE_STATE_SEEN_NOTHING } Cue_state; struct Goals { Lt *lt; char **ids; Vec2f *positions; Color *colors; Cue_state *cue_states; bool *visible; size_t count; float angle; }; Goals *create_goals_from_line_stream(LineStream *line_stream) { trace_assert(line_stream); Lt *lt = create_lt(); Goals *const goals = PUSH_LT(lt, nth_calloc(1, sizeof(Goals)), free); if (goals == NULL) { RETURN_LT(lt, NULL); } goals->count = 0; if (sscanf( line_stream_next(line_stream), "%zu", &goals->count) == EOF) { log_fail("Could not read amount of goals\n"); RETURN_LT(lt, NULL); } goals->ids = PUSH_LT( lt, nth_calloc(1, sizeof(char*) * goals->count), free); if (goals->ids == NULL) { RETURN_LT(lt, NULL); } for (size_t i = 0; i < goals->count; ++i) { goals->ids[i] = PUSH_LT(lt, nth_calloc(1, sizeof(char) * ENTITY_MAX_ID_SIZE), free); if (goals->ids[i] == NULL) { RETURN_LT(lt, NULL); } } goals->positions = PUSH_LT(lt, nth_calloc(1, sizeof(Vec2f) * goals->count), free); if (goals->positions == NULL) { RETURN_LT(lt, NULL); } goals->colors = PUSH_LT(lt, nth_calloc(1, sizeof(Color) * goals->count), free); if (goals->colors == NULL) { RETURN_LT(lt, NULL); } goals->cue_states = PUSH_LT(lt, nth_calloc(1, sizeof(int) * goals->count), free); if (goals->cue_states == NULL) { RETURN_LT(lt, NULL); } goals->visible = PUSH_LT(lt, nth_calloc(1, sizeof(bool) * goals->count), free); if (goals->visible == NULL) { RETURN_LT(lt, NULL); } char color[7]; for (size_t i = 0; i < goals->count; ++i) { if (sscanf( line_stream_next(line_stream), "%" STRINGIFY(ENTITY_MAX_ID_SIZE) "s%f%f%6s", goals->ids[i], &goals->positions[i].x, &goals->positions[i].y, color) < 0) { log_fail("Could not read %dth goal\n", i); RETURN_LT(lt, NULL); } goals->colors[i] = hexstr(color); goals->cue_states[i] = CUE_STATE_VIRGIN; goals->visible[i] = true; } goals->lt = lt; goals->angle = 0.0f; return goals; } Goals *create_goals_from_point_layer(const PointLayer *point_layer) { trace_assert(point_layer); Lt *lt = create_lt(); Goals *const goals = PUSH_LT(lt, nth_calloc(1, sizeof(Goals)), free); if (goals == NULL) { RETURN_LT(lt, NULL); } goals->count = point_layer_count(point_layer); goals->ids = PUSH_LT( lt, nth_calloc(1, sizeof(char*) * goals->count), free); if (goals->ids == NULL) { RETURN_LT(lt, NULL); } for (size_t i = 0; i < goals->count; ++i) { goals->ids[i] = PUSH_LT(lt, nth_calloc(1, sizeof(char) * ENTITY_MAX_ID_SIZE), free); if (goals->ids[i] == NULL) { RETURN_LT(lt, NULL); } } goals->positions = PUSH_LT(lt, nth_calloc(1, sizeof(Vec2f) * goals->count), free); if (goals->positions == NULL) { RETURN_LT(lt, NULL); } goals->colors = PUSH_LT(lt, nth_calloc(1, sizeof(Color) * goals->count), free); if (goals->colors == NULL) { RETURN_LT(lt, NULL); } goals->cue_states = PUSH_LT(lt, nth_calloc(1, sizeof(int) * goals->count), free); if (goals->cue_states == NULL) { RETURN_LT(lt, NULL); } goals->visible = PUSH_LT(lt, nth_calloc(1, sizeof(bool) * goals->count), free); if (goals->visible == NULL) { RETURN_LT(lt, NULL); } const Vec2f *positions = point_layer_positions(point_layer); const Color *colors = point_layer_colors(point_layer); const char *ids = point_layer_ids(point_layer); // TODO(#835): we could use memcpy in create_goals_from_point_layer for (size_t i = 0; i < goals->count; ++i) { goals->positions[i] = positions[i]; goals->colors[i] = colors[i]; memcpy(goals->ids[i], ids + ID_MAX_SIZE * i, ID_MAX_SIZE); goals->cue_states[i] = CUE_STATE_VIRGIN; goals->visible[i] = true; } goals->lt = lt; goals->angle = 0.0f; return goals; } void destroy_goals(Goals *goals) { trace_assert(goals); RETURN_LT0(goals->lt); } static int goals_render_core(const Goals *goals, size_t goal_index, const Camera *camera) { trace_assert(goals); trace_assert(camera); const Vec2f position = vec_sum( goals->positions[goal_index], vec(0.0f, sinf(goals->angle) * 10.0f)); if (camera_fill_triangle( camera, triangle_mat3x3_product( equilateral_triangle(), mat3x3_product2( trans_mat(position.x, position.y), rot_mat(PI * -0.5f + goals->angle), scale_mat(GOAL_RADIUS))), goals->colors[goal_index]) < 0) { return -1; } if (camera_render_debug_text( camera, goals->ids[goal_index], position) < 0) { return -1; } return 0; } int goals_render(const Goals *goals, const Camera *camera) { trace_assert(goals); trace_assert(camera); for (size_t i = 0; i < goals->count; ++i) { if (!goals_is_goal_hidden(goals, i)) { if (goals_render_core(goals, i, camera) < 0) { return -1; } } } return 0; } void goals_update(Goals *goals, float delta_time) { trace_assert(goals); trace_assert(delta_time > 0.0f); goals->angle = fmodf(goals->angle + 2.0f * delta_time, 2.0f * PI); } int goals_sound(Goals *goals, Sound_samples *sound_samples) { for (size_t i = 0; i < goals->count; ++i) { switch (goals->cue_states[i]) { case CUE_STATE_HIT_NOTHING: sound_samples_play_sound(sound_samples, 0); goals->cue_states[i] = CUE_STATE_SEEN_NOTHING; break; default: {} } } return 0; } void goals_cue(Goals *goals, const Camera *camera) { for (size_t i = 0; i < goals->count; ++i) { switch (goals->cue_states[i]) { case CUE_STATE_VIRGIN: if (goals_is_goal_hidden(goals, i) && camera_is_point_visible(camera, goals->positions[i])) { goals->cue_states[i] = CUE_STATE_HIT_NOTHING; } break; case CUE_STATE_SEEN_NOTHING: if (!goals_is_goal_hidden(goals, i) && camera_is_point_visible(camera, goals->positions[i])) { goals->cue_states[i] = CUE_STATE_VIRGIN; } break; default: {} } } } void goals_checkpoint(const Goals *goals, Player *player) { trace_assert(goals); trace_assert(player); for (size_t i = 0; i < goals->count; ++i) { if (goals->cue_states[i] == CUE_STATE_HIT_NOTHING) { player_checkpoint(player, goals->positions[i]); } } } /* Private Functions */ static int goals_is_goal_hidden(const Goals *goals, size_t i) { return !goals->visible[i]; } void goals_hide(Goals *goals, char goal_id[ENTITY_MAX_ID_SIZE]) { trace_assert(goals); trace_assert(goal_id); for (size_t i = 0; i < goals->count; ++i) { if (strncmp(goal_id, goals->ids[i], ENTITY_MAX_ID_SIZE) == 0) { goals->visible[i] = false; } } } void goals_show(Goals *goals, char goal_id[ENTITY_MAX_ID_SIZE]) { trace_assert(goals); trace_assert(goal_id); for (size_t i = 0; i < goals->count; ++i) { if (strncmp(goal_id, goals->ids[i], ENTITY_MAX_ID_SIZE) == 0) { goals->visible[i] = true; } } }