#ifndef BACKGROUND_H_ #define BACKGROUND_H_ #include #include "color.h" #include "game/camera.h" typedef struct background_t background_t; background_t *create_background(color_t base_color); void destroy_background(background_t *background); int background_render(const background_t *background, const camera_t *camera); void background_move_to(background_t *background, vec_t position); #endif // BACKGROUND_H_