#ifndef BACKGROUND_H_ #define BACKGROUND_H_ #include #include "color.h" #include "game/camera.h" typedef struct LineStream LineStream; typedef struct { Color base_color; } Background; static inline Background create_background(Color base_color) { Background result = {base_color}; return result; } int background_render(const Background *background, const Camera *camera); Color background_base_color(const Background *background); #endif // BACKGROUND_H_