#ifndef _DAY_H_ #define _DAY_H_ #include #include "types.h" #define MINUTES_PER_HOUR 60 #define HOURS_PER_DAY 24 #define MINUTES_PER_DAY (HOURS_PER_DAY * MINUTES_PER_HOUR) // 1 second in real life = 1 minute ingame f64 get_time_of_day(); void set_time_of_day(f64 new_time); f64 get_sun_angle(); f64 get_daylight(); void split_time_of_day(int *hours, int *minutes); extern bool timelapse; #endif // _DAY_H_