#ifndef _NODE_H_ #define _NODE_H_ #include #include #include "types.h" #define NODES_TREE case NODE_OAK_WOOD: case NODE_OAK_LEAVES: case NODE_PINE_WOOD: case NODE_PINE_LEAVES: case NODE_PALM_WOOD: case NODE_PALM_LEAVES: typedef enum { NODE_UNKNOWN, // Used for unknown nodes received from server (caused by outdated clients) NODE_AIR, NODE_GRASS, NODE_DIRT, NODE_STONE, NODE_SNOW, NODE_OAK_WOOD, NODE_OAK_LEAVES, NODE_PINE_WOOD, NODE_PINE_LEAVES, NODE_PALM_WOOD, NODE_PALM_LEAVES, NODE_SAND, NODE_WATER, NODE_LAVA, NODE_VULCANO_STONE, COUNT_NODE, // Used for nodes in unloaded chunks } NodeType; struct TerrainNode; typedef struct { bool solid; unsigned long dig_class; } NodeDef; extern NodeDef node_def[]; #endif