#define _GNU_SOURCE // don't worry, GNU extensions are only used when available #include #include #include #include #include void dragonblocks_init(int argc) { #ifdef __GLIBC__ // check whether bloat is enabled pthread_setname_np(pthread_self(), "main"); #endif // __GLIBC__ struct stat sb; if (stat(ASSET_PATH, &sb) != 0 || !S_ISDIR(sb.st_mode)) { fprintf(stderr, "[error] asset directory not found at %s, " "invoke game from correct path\n", ASSET_PATH); exit(EXIT_FAILURE); } if (argc < 2) { fprintf(stderr, "[error] missing address\n"); exit(EXIT_FAILURE); } dragonnet_init(); }