#include #include #include "color.h" Color rgba(float r, float g, float b, float a) { const Color result = { .r = r, .g = g, .b = b, .a = a }; return result; } /* TODO(#928): Should the Hue in HSLA representation be in degrees? */ Color hsla(float h, float s, float l, float a) { h = fmodf(h, 360.0f); const float c = (1.0f - fabsf(2.0f * l - 1.0f)) * s; const float x = c * (1 - fabsf(fmodf(h / 60.0f, 2.0f) - 1.0f)); const float m = l - c / 2.0f; Color color; if (0.0f <= h && h < 60.0f) { color = rgba(c, x, 0.0f, a); } else if (60.0f <= h && h < 120.0f) { color = rgba(x, c, 0.0f, a); } else if (120.0f <= h && h < 180.0f) { color = rgba(0.0f, c, x, a); } else if (180.0f <= h && h < 240.0f) { color = rgba(0.0f, x, c, a); } else if (240.0f <= h && h < 300.0f) { color = rgba(x, 0.0f, c, a); } else if (300.0f <= h && h < 360.0f) { color = rgba(c, 0.0f, x, a); } color.r += m; color.g += m; color.b += m; return color; } static Uint8 hex2dec_digit(char c) { if (c >= '0' && c <= '9') { return (Uint8) (c - '0'); } if (c >= 'A' && c <= 'F') { return (Uint8) (10 + c - 'A'); } if (c >= 'a' && c <= 'f') { return (Uint8) (10 + c - 'a'); } return 0; } static Uint8 parse_color_component(const char *component) { return (Uint8) (hex2dec_digit(component[0]) * 16 + hex2dec_digit(component[1])); } Color hexstr(const char *hexstr) { if (strlen(hexstr) != 6) { return rgba(0.0f, 0.0f, 0.0f, 1.0f); } return rgba( parse_color_component(hexstr) / 255.0f, parse_color_component(hexstr + 2) / 255.0f, parse_color_component(hexstr + 4) / 255.0f, 1.0f); } SDL_Color color_for_sdl(Color color) { const SDL_Color result = { .r = (Uint8)roundf(color.r * 255.0f), .g = (Uint8)roundf(color.g * 255.0f), .b = (Uint8)roundf(color.b * 255.0f), .a = (Uint8)roundf(color.a * 255.0f) }; return result; } Color color_desaturate(Color c) { const float k = (c.r + c.g + c.b) / 3.0f; return rgba(k, k, k, c.a); } Color color_darker(Color c, float d) { return rgba(fmaxf(c.r - d, 0.0f), fmaxf(c.g - d, 0.0f), fmaxf(c.b - d, 0.0f), c.a); } Color color_invert(Color c) { return rgba(1.0f - c.r, 1.0f - c.g, 1.0f - c.b, c.a); } Color color_scale(Color c, Color fc) { return rgba( fmaxf(fminf(c.r * fc.r, 1.0f), 0.0f), fmaxf(fminf(c.g * fc.g, 1.0f), 0.0f), fmaxf(fminf(c.b * fc.b, 1.0f), 0.0f), fmaxf(fminf(c.a * fc.a, 1.0f), 0.0f)); } int color_hex_to_stream(Color color, FILE *stream) { SDL_Color sdl = color_for_sdl(color); return fprintf(stream, "%02x%02x%02x", sdl.r, sdl.g, sdl.b); } Color rgba_to_hsla(Color color) { const float max = fmaxf(color.r, fmaxf(color.g, color.b)); const float min = fminf(color.r, fminf(color.g, color.b)); const float c = max - min; float hue = 0.0f; float saturation = 0.0f; const float lightness = (max + min) * 0.5f; if (fabsf(c) > 1e-6) { if (fabs(max - color.r) <= 1e-6) { hue = 60.0f * fmodf((color.g - color.b) / c, 6.0f); } else if (fabs(max - color.g) <= 1e-6) { hue = 60.0f * ((color.b - color.r) / c + 2.0f); } else { hue = 60.0f * ((color.r - color.g) / c + 4.0f); } saturation = c / (1.0f - fabsf(2.0f * lightness - 1.0f)); } // TODO(#929): Color struct is used not only for RGBA // But also for HSLA. We should make another similar struct but for HSLA return rgba(hue, saturation, lightness, color.a); }