#include #include #include "color.h" Color rgba(float r, float g, float b, float a) { const Color result = { .r = r, .g = g, .b = b, .a = a }; return result; } static Uint8 hex2dec_digit(char c) { if (c >= '0' && c <= '9') { return (Uint8) (c - '0'); } if (c >= 'A' && c <= 'F') { return (Uint8) (10 + c - 'A'); } if (c >= 'a' && c <= 'f') { return (Uint8) (10 + c - 'a'); } return 0; } static Uint8 parse_color_component(const char *component) { return (Uint8) (hex2dec_digit(component[0]) * 16 + hex2dec_digit(component[1])); } Color hexstr(const char *hexstr) { if (strlen(hexstr) != 6) { return rgba(0.0f, 0.0f, 0.0f, 1.0f); } return rgba( parse_color_component(hexstr) / 255.0f, parse_color_component(hexstr + 2) / 255.0f, parse_color_component(hexstr + 4) / 255.0f, 1.0f); } SDL_Color color_for_sdl(Color color) { const SDL_Color result = { .r = (Uint8)roundf(color.r * 255.0f), .g = (Uint8)roundf(color.g * 255.0f), .b = (Uint8)roundf(color.b * 255.0f), .a = (Uint8)roundf(color.a * 255.0f) }; return result; } Color color_desaturate(Color c) { const float k = (c.r + c.g + c.b) / 3.0f; return rgba(k, k, k, c.a); } Color color_darker(Color c, float d) { return rgba(fmaxf(c.r - d, 0.0f), fmaxf(c.g - d, 0.0f), fmaxf(c.b - d, 0.0f), c.a); } Color color_invert(Color c) { return rgba(1.0f - c.r, 1.0f - c.g, 1.0f - c.b, c.a); } Color color_scale(Color c, Color fc) { return rgba( fmaxf(fminf(c.r * fc.r, 1.0f), 0.0f), fmaxf(fminf(c.g * fc.g, 1.0f), 0.0f), fmaxf(fminf(c.b * fc.b, 1.0f), 0.0f), fmaxf(fminf(c.a * fc.a, 1.0f), 0.0f)); }