#ifndef _CLIENT_H_ #define _CLIENT_H_ #include #include #include "servercommands.h" #include "clientcommands.h" #include "network.h" #include "map.h" //#include "mapblock_meshgen.h" #include "scene.h" typedef struct Client { int fd; pthread_mutex_t mtx; ClientState state; char *name; Map *map; Scene *scene; //MapblockMeshgen *mapblock_meshgen; } Client; void client_disconnect(bool send, const char *detail); #endif