#include "client/cube.h" Vertex3D cube_vertices[6][6] = { { {{-0.5, -0.5, -0.5}, {+0.0, +0.0}, {+1.0, +0.0, +1.0}}, {{+0.5, -0.5, -0.5}, {+1.0, +0.0}, {+1.0, +0.0, +1.0}}, {{+0.5, +0.5, -0.5}, {+1.0, +1.0}, {+1.0, +0.0, +1.0}}, {{+0.5, +0.5, -0.5}, {+1.0, +1.0}, {+1.0, +0.0, +1.0}}, {{-0.5, +0.5, -0.5}, {+0.0, +1.0}, {+1.0, +0.0, +1.0}}, {{-0.5, -0.5, -0.5}, {+0.0, +0.0}, {+1.0, +0.0, +1.0}}, }, { {{-0.5, -0.5, +0.5}, {+0.0, +0.0}, {+1.0, +0.0, +1.0}}, {{+0.5, +0.5, +0.5}, {+1.0, +1.0}, {+1.0, +0.0, +1.0}}, {{+0.5, -0.5, +0.5}, {+1.0, +0.0}, {+1.0, +0.0, +1.0}}, {{+0.5, +0.5, +0.5}, {+1.0, +1.0}, {+1.0, +0.0, +1.0}}, {{-0.5, -0.5, +0.5}, {+0.0, +0.0}, {+1.0, +0.0, +1.0}}, {{-0.5, +0.5, +0.5}, {+0.0, +1.0}, {+1.0, +0.0, +1.0}}, }, { {{-0.5, +0.5, +0.5}, {+1.0, +1.0}, {+1.0, +0.0, +1.0}}, {{-0.5, -0.5, -0.5}, {+0.0, +0.0}, {+1.0, +0.0, +1.0}}, {{-0.5, +0.5, -0.5}, {+0.0, +1.0}, {+1.0, +0.0, +1.0}}, {{-0.5, -0.5, -0.5}, {+0.0, +0.0}, {+1.0, +0.0, +1.0}}, {{-0.5, +0.5, +0.5}, {+1.0, +1.0}, {+1.0, +0.0, +1.0}}, {{-0.5, -0.5, +0.5}, {+1.0, +0.0}, {+1.0, +0.0, +1.0}}, }, { {{+0.5, +0.5, +0.5}, {+1.0, +1.0}, {+1.0, +0.0, +1.0}}, {{+0.5, +0.5, -0.5}, {+0.0, +1.0}, {+1.0, +0.0, +1.0}}, {{+0.5, -0.5, -0.5}, {+0.0, +0.0}, {+1.0, +0.0, +1.0}}, {{+0.5, -0.5, -0.5}, {+0.0, +0.0}, {+1.0, +0.0, +1.0}}, {{+0.5, -0.5, +0.5}, {+1.0, +0.0}, {+1.0, +0.0, +1.0}}, {{+0.5, +0.5, +0.5}, {+1.0, +1.0}, {+1.0, +0.0, +1.0}}, }, { {{-0.5, -0.5, -0.5}, {+0.0, +1.0}, {+1.0, +0.0, +1.0}}, {{+0.5, -0.5, -0.5}, {+1.0, +1.0}, {+1.0, +0.0, +1.0}}, {{+0.5, -0.5, +0.5}, {+1.0, +0.0}, {+1.0, +0.0, +1.0}}, {{+0.5, -0.5, +0.5}, {+1.0, +0.0}, {+1.0, +0.0, +1.0}}, {{-0.5, -0.5, +0.5}, {+0.0, +0.0}, {+1.0, +0.0, +1.0}}, {{-0.5, -0.5, -0.5}, {+0.0, +1.0}, {+1.0, +0.0, +1.0}}, }, { {{-0.5, +0.5, -0.5}, {+0.0, +1.0}, {+1.0, +0.0, +1.0}}, {{+0.5, +0.5, -0.5}, {+1.0, +1.0}, {+1.0, +0.0, +1.0}}, {{+0.5, +0.5, +0.5}, {+1.0, +0.0}, {+1.0, +0.0, +1.0}}, {{+0.5, +0.5, +0.5}, {+1.0, +0.0}, {+1.0, +0.0, +1.0}}, {{-0.5, +0.5, +0.5}, {+0.0, +0.0}, {+1.0, +0.0, +1.0}}, {{-0.5, +0.5, -0.5}, {+0.0, +1.0}, {+1.0, +0.0, +1.0}}, }, };