#ifndef _CLIENT_NODE_H_ #define _CLIENT_NODE_H_ #include "client/terrain_gfx.h" #include "client/texture.h" #include "terrain.h" typedef enum { VISIBILITY_NONE, VISIBILITY_CLIP, VISIBILITY_BLEND, VISIBILITY_SOLID, } NodeVisibility; typedef struct { v3s32 pos; TerrainNode *node; TerrainVertex vertex; unsigned int f, v; } NodeArgsRender; typedef struct { struct { char *paths[6]; // input int indices[6]; // input Texture *textures[6]; // output } tiles; NodeVisibility visibility; bool mipmap; void (*render)(NodeArgsRender *args); } ClientNodeDefinition; extern ClientNodeDefinition client_node_definitions[]; void client_node_init(); #endif // _CLIENT_NODE_H_