#ifndef _CLIENT_NODE_H_ #define _CLIENT_NODE_H_ #include "client/object.h" #include "client/texture.h" #include "map.h" typedef struct { char *texture_path; Texture *texture; void (*render)(v3s32 pos, MapNode *node, Vertex3D *vertex); } ClientNodeDefintion; extern ClientNodeDefintion client_node_definitions[]; void client_node_init(); #endif