#include #include #include #include "./camera.h" #include "./error.h" #include "./renderer.h" #define RATIO_X 16.0f #define RATIO_Y 9.0f struct camera_t { int debug_mode; point_t position; }; static vec_t effective_ratio(const SDL_Rect *view_port); static vec_t effective_scale(const SDL_Rect *view_port); static vec_t camera_point(const camera_t *camera, const SDL_Rect *view_port, const vec_t p); static rect_t camera_rect(const camera_t *camera, const SDL_Rect *view_port, const rect_t rect); camera_t *create_camera(point_t position) { camera_t *camera = malloc(sizeof(camera_t)); if (camera == NULL) { throw_error(ERROR_TYPE_LIBC); return NULL; } camera->position = position; camera->debug_mode = 0; return camera; } void destroy_camera(camera_t *camera) { assert(camera); free(camera); } int camera_fill_rect(const camera_t *camera, SDL_Renderer *render, const rect_t *rect) { assert(camera); assert(render); assert(rect); SDL_Rect view_port; SDL_RenderGetViewport(render, &view_port); const SDL_Rect sdl_rect = rect_for_sdl( camera_rect(camera, &view_port, *rect)); if (camera->debug_mode) { if (SDL_RenderDrawRect(render, &sdl_rect) < 0) { throw_error(ERROR_TYPE_SDL2); return -1; } } else { if (SDL_RenderFillRect(render, &sdl_rect) < 0) { throw_error(ERROR_TYPE_SDL2); return -1; } } return 0; } int camera_draw_rect(const camera_t * camera, SDL_Renderer *render, const rect_t *rect) { assert(camera); assert(render); assert(rect); SDL_Rect view_port; SDL_RenderGetViewport(render, &view_port); const SDL_Rect sdl_rect = rect_for_sdl( camera_rect(camera, &view_port, *rect)); if (SDL_RenderDrawRect(render, &sdl_rect) < 0) { throw_error(ERROR_TYPE_SDL2); return -1; } return 0; } int camera_draw_triangle(const camera_t *camera, SDL_Renderer *render, point_t p1, point_t p2, point_t p3) { assert(camera); assert(render); SDL_Rect view_port; SDL_RenderGetViewport(render, &view_port); if (draw_triangle(render, camera_point(camera, &view_port, p1), camera_point(camera, &view_port, p2), camera_point(camera, &view_port, p3)) < 0) { return -1; } return 0; } int camera_fill_triangle(const camera_t *camera, SDL_Renderer *render, point_t p1, point_t p2, point_t p3) { assert(camera); assert(render); SDL_Rect view_port; SDL_RenderGetViewport(render, &view_port); if (fill_triangle(render, camera_point(camera, &view_port, p1), camera_point(camera, &view_port, p2), camera_point(camera, &view_port, p3)) < 0) { return -1; } return 0; } void camera_center_at(camera_t *camera, point_t position) { assert(camera); camera->position = position; } void camera_toggle_debug_mode(camera_t *camera) { assert(camera); camera->debug_mode = !camera->debug_mode; } /* ---------- Private Function ---------- */ static vec_t effective_ratio(const SDL_Rect *view_port) { if ((float) view_port->w / RATIO_X > (float) view_port->h / RATIO_Y) { return vec(RATIO_X, (float) view_port->h / ((float) view_port->w / RATIO_X)); } else { return vec((float) view_port->w / ((float) view_port->h / RATIO_Y), RATIO_Y); } } static vec_t effective_scale(const SDL_Rect *view_port) { return vec_entry_div( vec((float) view_port->w, (float) view_port->h), vec_scala_mult(effective_ratio(view_port), 50.0f)); } static vec_t camera_point(const camera_t *camera, const SDL_Rect *view_port, const vec_t p) { return vec_sum( vec_entry_mult( vec_sum(p, vec_neg(camera->position)), effective_scale(view_port)), vec((float) view_port->w * 0.5f, (float) view_port->h * 0.5f)); } static rect_t camera_rect(const camera_t *camera, const SDL_Rect *view_port, const rect_t rect) { const point_t position = camera_point( camera, view_port, vec(rect.x, rect.y)); const vec_t scale = effective_scale(view_port); const rect_t cam_rect = { .x = position.x, .y = position.y, .w = roundf(rect.w * scale.x), .h = roundf(rect.h * scale.y) }; return cam_rect; }