project(minetest) cmake_minimum_required( VERSION 2.6 ) if(RUN_IN_PLACE) add_definitions ( -DRUN_IN_PLACE ) endif(RUN_IN_PLACE) if(NOT MSVC) set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++") endif() # Use cmake_config.h add_definitions ( -DUSE_CMAKE_CONFIG_H ) if(WIN32) # Windows if(MSVC) # MSVC Specifics # Surpress some useless warnings add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 ) else() # Probably MinGW = GCC set(PLATFORM_LIBS ws2_32.lib) endif() # Zlib stuff set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5" CACHE PATH "Zlib include directory") set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib" CACHE FILEPATH "Path to zlibwapi.lib") set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll" CACHE FILEPATH "Path to zlibwapi.dll (for installation)") else() # Unix probably if(BUILD_CLIENT) find_package(X11 REQUIRED) find_package(OpenGL REQUIRED) find_package(JPEG REQUIRED) find_package(BZip2 REQUIRED) find_package(PNG REQUIRED) if(APPLE) FIND_LIBRARY(CARBON_LIB Carbon) FIND_LIBRARY(COCOA_LIB Cocoa) FIND_LIBRARY(IOKIT_LIB IOKit) mark_as_advanced( CARBON_LIB COCOA_LIB IOKIT_LIB ) SET(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${CARBON_LIB} ${COCOA_LIB} ${IOKIT_LIB}) endif(APPLE) endif(BUILD_CLIENT) find_package(ZLIB REQUIRED) set(PLATFORM_LIBS -lpthread) #set(CLIENT_PLATFORM_LIBS -lXxf86vm) # This way Xxf86vm is found on OpenBSD too find_library(XXF86VM_LIBRARY Xxf86vm) set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY}) endif() configure_file( "${PROJECT_SOURCE_DIR}/cmake_config.h.in" "${PROJECT_BINARY_DIR}/cmake_config.h" ) set(common_SRCS mapgen.cpp content_inventory.cpp content_nodemeta.cpp content_craft.cpp content_mapblock.cpp content_mapnode.cpp auth.cpp collision.cpp nodemetadata.cpp serverobject.cpp noise.cpp mineral.cpp porting.cpp materials.cpp defaultsettings.cpp mapnode.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp servercommand.cpp socket.cpp mapblock.cpp mapsector.cpp map.cpp player.cpp utility.cpp test.cpp sha1.cpp base64.cpp ) # Client sources set(minetest_SRCS ${common_SRCS} mapblock_mesh.cpp farmesh.cpp keycode.cpp clouds.cpp clientobject.cpp guiMainMenu.cpp guiKeyChangeMenu.cpp guiMessageMenu.cpp guiTextInputMenu.cpp guiInventoryMenu.cpp guiPauseMenu.cpp guiPasswordChange.cpp client.cpp tile.cpp game.cpp main.cpp ) # Server sources set(minetestserver_SRCS ${common_SRCS} servermain.cpp ) include_directories( ${PROJECT_BINARY_DIR} ${IRRLICHT_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${CMAKE_BUILD_TYPE} ${PNG_INCLUDE_DIR} "${PROJECT_SOURCE_DIR}/jthread" "${PROJECT_SOURCE_DIR}/sqlite" ) set(EXECUTABLE_OUTPUT_PATH ../bin) if(BUILD_CLIENT) add_executable(minetest ${minetest_SRCS}) target_link_libraries( minetest ${ZLIB_LIBRARIES} ${IRRLICHT_LIBRARY} ${OPENGL_LIBRARIES} ${JPEG_LIBRARIES} ${BZIP2_LIBRARIES} ${PNG_LIBRARIES} ${X11_LIBRARIES} ${PLATFORM_LIBS} ${CLIENT_PLATFORM_LIBS} jthread sqlite3 ) endif(BUILD_CLIENT) if(BUILD_SERVER) add_executable(minetestserver ${minetestserver_SRCS}) target_link_libraries( minetestserver ${ZLIB_LIBRARIES} ${PLATFORM_LIBS} jthread sqlite3 ) endif(BUILD_SERVER) # # Set some optimizations and tweaks # if(MSVC) # Visual Studio # EHa enables SEH exceptions (used for catching segfaults) set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP") #set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG") # Debug build doesn't catch exceptions by itself # Add some optimizations because otherwise it's VERY slow set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1") if(BUILD_SERVER) set_target_properties(minetestserver PROPERTIES COMPILE_DEFINITIONS "SERVER") endif(BUILD_SERVER) else() # Probably GCC if(WARN_ALL) set(RELEASE_WARNING_FLAGS "-Wall") else() set(RELEASE_WARNING_FLAGS "") endif() if(NOT APPLE) set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable") endif() if(APPLE) set(CMAKE_OSX_ARCHITECTURES i386 CACHE STRING "do not build for 64-bit" FORCE) set(ARCH i386) endif() set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops") set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS}") if(USE_GPROF) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg") endif() if(BUILD_SERVER) set_target_properties(minetestserver PROPERTIES COMPILE_DEFINITIONS "SERVER") endif(BUILD_SERVER) endif() #MESSAGE(STATUS "CMAKE_CXX_FLAGS_RELEASE=${CMAKE_CXX_FLAGS_RELEASE}") #MESSAGE(STATUS "CMAKE_CXX_FLAGS_DEBUG=${CMAKE_CXX_FLAGS_DEBUG}") # # Installation # # Example configuration file install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../minetest.conf.example" DESTINATION ${EXAMPLE_CONF_DIR}) if(BUILD_CLIENT) install(TARGETS minetest DESTINATION ${BINDIR}) file(GLOB images "${CMAKE_CURRENT_SOURCE_DIR}/../data/*.png") install(FILES ${images} DESTINATION ${DATADIR}) if(WIN32) if(DEFINED IRRLICHT_DLL) install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR}) endif() if(DEFINED ZLIB_DLL) install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR}) endif() endif() endif(BUILD_CLIENT) if(BUILD_SERVER) install(TARGETS minetestserver DESTINATION ${BINDIR}) endif(BUILD_SERVER) # Subdirectories add_subdirectory(jthread) add_subdirectory(sqlite) #end