skycraft.spawn_offset = {x = 3, y = 2, z = 0} skycraft.starter_mobs = {"mobs_mc:cow", "mobs_mc:sheep", "mobs_mc:pig"} do local file = io.open(minetest.get_modpath("skycraft") .. "/schems/island.we", "r") skycraft.island_schem = file:read() file:close() end skycraft.savedata.spawns = skycraft.savedata.spawns or {} function skycraft.get_spawn(player) local strpos = player:get_meta():get_string("skycraft:spawn") if not strpos == "" then return end return minetest.string_to_pos(strpos) end function skycraft.set_spawn(player, pos) player:get_meta():set_string("skycraft:spawn", minetest.pos_to_string(pos)) end function skycraft.spawn_player(player) local spawn = skycraft.get_spawn(player) local name = player:get_player_name() if not spawn then local plot = skycraft.claim_plot(name) spawn = {x = plot.x * 62 + 31, z = plot.z * 62 + 31, y = math.random(1600, 2000)} minetest.chat_send_player(name, "Creating Island ...") skycraft.set_spawn(player, spawn) local physics = player:get_physics_override() player:set_physics_override({gravity = 0}) minetest.after(5, function() worldedit.deserialize(vector.add(spawn, {x = -6, y = -6, z = -4}), skycraft.island_schem) local nametag = name .. "'s Friend" local entity = minetest.add_entity(vector.add(spawn, {x = -4.5, y = 1, z = 1.5}), skycraft.starter_mobs[math.random(#skycraft.starter_mobs)]) entity:get_luaentity().nametag = nametag entity:set_properties({nametag = nametag}) player:set_physics_override(physics) end) end player:set_pos(vector.add(spawn, skycraft.spawn_offset)) end minetest.register_on_respawnplayer(function(player) local spawn = mcl_spawn.get_spawn_pos(player) player:set_pos(spawn) return true end) minetest.register_on_mods_loaded(function() function mcl_spawn.get_spawn_pos(player) local name = player:get_player_name() local spawn, custom_spawn local bed_spawn = player:get_meta():get_string("mcl_beds:spawn") if bed_spawn and bed_spawn ~= "" then spawn, custom_spawn = minetest.string_to_pos(bed_spawn), true end if spawn and custom_spawn then local node_bed = skycraft.get_far_node(spawn) local node_up1 = skycraft.get_far_node(vector.add(spawn, {x = 0, y = 1, z = 0})) local node_up2 = skycraft.get_far_node(vector.add(spawn, {x = 0, y = 2, z = 0})) local bgroup = minetest.get_item_group(node_bed.name, "bed") local def1 = minetest.registered_nodes[node_up1.name] local def2 = minetest.registered_nodes[node_up2.name] if bgroup ~= 1 and bgroup ~= 2 or def1.walkable or def2.walkable or def1.damage_per_second and def1.damage_per_second > 0 or def2.damage_per_second and def2.damage_per_second > 0 then if bgroup ~= 1 and bgroup ~= 2 then mcl_spawn.set_spawn_pos(player, nil) end spawn, custom_spawn = nil, false minetest.chat_send_player(name, minetest.get_translator("mcl_beds")("Your spawn bed was missing or blocked.")) end end if not spawn then spawn = mcl_spawn.get_world_spawn_pos(), false end local island_spawn = skycraft.get_spawn(player) if not custom_spawn and island_spawn then spawn = vector.add(island_spawn, skycraft.spawn_offset) end return spawn, custom_spawn end end)