// Copyright (C) 2014 Patryk Nadrowski // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #pragma once #include "MaterialRenderer.h" namespace irr { namespace video { class COpenGL3Renderer2D : public COpenGL3MaterialRenderer { public: COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture); ~COpenGL3Renderer2D(); virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services); virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); protected: bool WithTexture; s32 ThicknessID; s32 TextureUsageID; }; } }