coronaserver.ranks = { { name = "student", color = "#BBBBBB", tag = "[SCHÜLER*IN]", privs = {student = true, interact = true, shout = true, fast = true, spawn = true, home = true, zoom = true, pvp = true, iblocks = true}, }, { name = "teacher", color = "#16AE00", tag = "[LEHRER*IN / PÄDAGOG*IN]", privs = {fly = true, teacher = true, creative = true, areas = true, student = false} }, { name = "supporter", color = "#EE6E00", tag = "[SUPPORTER]", privs = {kick = true}, }, { name = "moderator", color = "#001FFF", tag = "[MODERATOR]", privs = {server = true, ban = true, worldedit = true, vanish = true, ["rename"] = true}, }, { name = "developer", color = "#EBEE00", tag = "[ENTWICKLER*IN]", privs = {privs = true}, }, { name = "hacker", color = "#000000", tag = "[HACKER]", privs = {}, }, { name = "admin", color = "#FF362D", tag = "[ADMIN]", privs = {}, }, { name = "owner", color = "#FF2D8D", tag = "[OWNER]", privs = {}, }, } coronaserver.savedata.ranks = coronaserver.savedata.ranks or {} function coronaserver.get_rank(name) return coronaserver.get_rank_by_name(coronaserver.savedata.ranks[name] or "student") end function coronaserver.get_rank_by_name(rankname) for _, rank in pairs(coronaserver.ranks) do if rank.name == rankname then return rank end end end function coronaserver.get_player_name(name, brackets) local rank = coronaserver.get_rank(name) local rank_tag = minetest.colorize(rank.color, rank.tag) if not brackets then brackets = {"",""} end return rank_tag .. brackets[1] .. name .. brackets[2] .. " " end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() if coronaserver.get_rank(name).name == "student" and minetest.check_player_privs(name, {teacher = true}) then coronaserver.savedata.ranks[name] = "teacher" coronaserver.save() end minetest.chat_send_all(coronaserver.get_player_name(name) .. "has joined the Server.") player:set_nametag_attributes({color = coronaserver.get_rank(name).color}) end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() minetest.chat_send_all(coronaserver.get_player_name(name) .. "has left the Server.") end) minetest.register_on_chat_message(function(name, message) minetest.chat_send_all(coronaserver.get_player_name(name, {"<", ">"}) .. message) return true end) minetest.register_chatcommand("rank", { params = " ", description = "Einem Spieler einen Rang geben (owner|admin|moderator|developer|supporter|teacher|student)", privs = {privs = true}, func = function(name, param) local target = param:split(" ")[1] local rank = param:split(" ")[2] local target_ref = minetest.get_player_by_name(target) local rank_ref = coronaserver.get_rank_by_name(rank) if not rank_ref then minetest.chat_send_player(name, "Invalider Rang: " .. (rank or "")) else coronaserver.savedata.ranks[target] = rank local privs = {} for _, r in pairs(coronaserver.ranks) do for k, v in pairs(r.privs) do privs[k] = v end if r.name == rank then break end end minetest.set_player_privs(target, privs) minetest.chat_send_all(target .. " is now a " .. minetest.colorize(rank_ref.color, rank_ref.name)) if target_ref then target_ref:set_nametag_attributes({color = rank_ref.color}) end end end, })