elidragon.ranks = { { name = "player", privs = {interact = true, shout = true, home = true, tp = true}, color = "#FFFFFF", tag = "", }, { name = "vip", privs = {fly = true, fast = true}, color = "#16AE00", tag = "[VIP]", }, { name = "builder", privs = {creative = true, worldedit = true, areas = true}, color = "#EE6E00", tag = "[BUILDER]", }, { name = "helper", privs = {kick = true, noclip = true, settime = true, give = true, teleport = true}, color = "#EBEE00", tag = "[HELPER]", }, { name = "moderator", privs = {ban = true, bring = true, invhack = true, vanish = true, protection_bypass = true}, color = "#001FFF", tag = "[MODERATOR]", }, { name = "admin", privs = {server = true, privs = true}, color = "#FF2D8D", tag = "[ADMIN]", }, } function elidragon.load_legacy_ranks() local file = io.open(minetest.get_worldpath() .. "/ranks.json", "r") if file then local ranks = minetest.parse_json(file:read()) file:close() return ranks end end elidragon.savedata.ranks = elidragon.savedata.ranks or elidragon.load_legacy_ranks() or {} function elidragon.get_rank(name) return elidragon.get_rank_by_name(elidragon.savedata.ranks[name] or "player") end function elidragon.get_rank_by_name(rankname) for _, rank in pairs(elidragon.ranks) do if rank.name == rankname then return rank end end end function elidragon.get_player_name(name, color, brackets) local rank = elidragon.get_rank(name) local rank_tag = rank.tag if color then rank_tag = minetest.colorize(rank.color, rank_tag) end if not brackets then brackets = {"",""} end return rank_tag .. brackets[1] .. name .. brackets[2] .. " " end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() minetest.chat_send_all(elidragon.get_player_name(name, true) .. "has joined the Server.") if irc and irc.connected and irc.config.send_join_part then irc.say(elidragon.get_player_name(name) .. "has joined the Server.") end player:set_nametag_attributes({color = elidragon.get_rank(name).color}) end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() minetest.chat_send_all(elidragon.get_player_name(name, true) .. "has left the Server.") if irc and irc.connected and irc.config.send_join_part then irc.say(elidragon.get_player_name(name) .. "has left the Server.") end end) minetest.register_on_chat_message(function(name, message) minetest.chat_send_all(elidragon.get_player_name(name, true, {"<", ">"}) .. message) if irc and irc.connected and irc.joined_players[name] then irc.say(elidragon.get_player_name(name, false, {"<", ">"}) .. message) end return true end) minetest.register_chatcommand("rank", { params = " ", description = "Set a player's rank (admin|moderator|helper|builder|vip|player)", privs = {privs = true}, func = function(name, param) local target = param:split(" ")[1] local rank = param:split(" ")[2] local target_ref = minetest.get_player_by_name(name) local rank_ref = elidragon.get_rank_by_name(rank) if not rank_ref then minetest.chat_send_player(name, "Invalid Rank: " .. rank) else elidragon.savedata.ranks[target] = rank local privs = {} for _, r in pairs(elidragon.ranks) do for k, v in pairs(r.privs) do privs[k] = v end if r.name == rank then break end end minetest.set_player_privs(target, privs) minetest.chat_send_all(target .. " is now a " .. minetest.colorize(rank_ref.color, rank_ref.name)) if target_ref then target_ref:set_nametag_attributes({color = rank_ref.color}) end end end, })