coronaserver.ranks = { { name = "owner", color = "#FF2D8D", tag = "[OWNER]", }, { name = "admin", color = "#FF362D", tag = "[ADMIN]", }, { name = "moderator", color = "#001FFF", tag = "[MODERATOR]", }, { name = "developer", color = "#EBEE00", tag = "[DEVELOPER]", }, { name = "supporter", color = "#EE6E00", tag = "[SUPPORTER]", }, { name = "player", color = "#BBBBBB", tag = "[PLAYER]", } } coronaserver.savedata.ranks = coronaserver.savedata.ranks or {} function coronaserver.get_rank(name) return coronaserver.get_rank_by_name(coronaserver.savedata.ranks[name] or "player") end function coronaserver.get_rank_by_name(rankname) for _, rank in pairs(coronaserver.ranks) do if rank.name == rankname then return rank end end end function coronaserver.get_player_name(name, brackets) local rank = coronaserver.get_rank(name) local rank_tag = minetest.colorize(rank.color, rank.tag) if not brackets then brackets = {"",""} end return rank_tag .. brackets[1] .. name .. brackets[2] .. " " end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() minetest.chat_send_all(coronaserver.get_player_name(name) .. "has joined the Server.") player:set_nametag_attributes({color = coronaserver.get_rank(name).color}) end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() minetest.chat_send_all(coronaserver.get_player_name(name) .. "has left the Server.") end) minetest.register_on_chat_message(function(name, message) minetest.chat_send_all(coronaserver.get_player_name(name, {"<", ">"}) .. message) return true end) minetest.register_chatcommand("rank", { params = " ", description = "Einem Spieler einen Rang geben (owner|admin|moderator|supporter|supporter|player)", privs = {privs = true}, func = function(admin, param) local name = param:split(' ')[1] local player = minetest.get_player_by_name(name) local rank = coronaserver.get_rank_by_name(param:split(' ')[2]) if not rank then minetest.chat_send_player(admin,"Invalid Rank.") else coronaserver.savedata.ranks[name] = rank.name coronaserver.save() if player then player:set_nametag_attributes({color = rank.color}) end minetest.chat_send_all(name .. " ist jetzt ein " .. minetest.colorize(rank.color, rank.name)) end end, })