/* Copyright (c) 2012-2014, Bastien Dejean * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those * of the authors and should not be interpreted as representing official policies, * either expressed or implied, of the FreeBSD Project. */ #include "bspwm.h" #include "query.h" #include "settings.h" #include "stack.h" #include "tree.h" #include "monitor.h" #include "window.h" #include "pointer.h" void grab_pointer(pointer_action_t pac) { PRINTF("grab pointer %u\n", pac); xcb_window_t win = XCB_NONE; xcb_point_t pos; query_pointer(&win, &pos); coordinates_t loc; if (locate_window(win, &loc)) { client_t *c = NULL; frozen_pointer->position = pos; frozen_pointer->action = pac; c = loc.node->client; frozen_pointer->monitor = loc.monitor; frozen_pointer->desktop = loc.desktop; frozen_pointer->node = loc.node; frozen_pointer->client = c; frozen_pointer->window = c->window; frozen_pointer->horizontal_fence = NULL; frozen_pointer->vertical_fence = NULL; switch (pac) { case ACTION_FOCUS: if (loc.node != mon->desk->focus) { bool backup = pointer_follows_monitor; pointer_follows_monitor = false; focus_node(loc.monitor, loc.desktop, loc.node); pointer_follows_monitor = backup; } else if (focus_follows_pointer) { stack(loc.node, STACK_ABOVE); } frozen_pointer->action = ACTION_NONE; break; case ACTION_MOVE: case ACTION_RESIZE_SIDE: case ACTION_RESIZE_CORNER: if (is_floating(c)) { frozen_pointer->rectangle = c->floating_rectangle; frozen_pointer->is_tiled = false; } else if (is_tiled(c)) { frozen_pointer->rectangle = c->tiled_rectangle; frozen_pointer->is_tiled = (pac == ACTION_MOVE || !c->pseudo_tiled); } else { frozen_pointer->action = ACTION_NONE; return; } if (pac == ACTION_RESIZE_SIDE) { float W = frozen_pointer->rectangle.width; float H = frozen_pointer->rectangle.height; float ratio = W / H; float x = pos.x - frozen_pointer->rectangle.x; float y = pos.y - frozen_pointer->rectangle.y; float diag_a = ratio * y; float diag_b = W - diag_a; if (x < diag_a) { if (x < diag_b) frozen_pointer->side = SIDE_LEFT; else frozen_pointer->side = SIDE_BOTTOM; } else { if (x < diag_b) frozen_pointer->side = SIDE_TOP; else frozen_pointer->side = SIDE_RIGHT; } } else if (pac == ACTION_RESIZE_CORNER) { int16_t mid_x = frozen_pointer->rectangle.x + (frozen_pointer->rectangle.width / 2); int16_t mid_y = frozen_pointer->rectangle.y + (frozen_pointer->rectangle.height / 2); if (pos.x > mid_x) { if (pos.y > mid_y) frozen_pointer->corner = CORNER_BOTTOM_RIGHT; else frozen_pointer->corner = CORNER_TOP_RIGHT; } else { if (pos.y > mid_y) frozen_pointer->corner = CORNER_BOTTOM_LEFT; else frozen_pointer->corner = CORNER_TOP_LEFT; } } if (frozen_pointer->is_tiled) { if (pac == ACTION_RESIZE_SIDE) { switch (frozen_pointer->side) { case SIDE_TOP: frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP); break; case SIDE_RIGHT: frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT); break; case SIDE_BOTTOM: frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN); break; case SIDE_LEFT: frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT); break; } } else if (pac == ACTION_RESIZE_CORNER) { switch (frozen_pointer->corner) { case CORNER_TOP_LEFT: frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP); frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT); break; case CORNER_TOP_RIGHT: frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP); frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT); break; case CORNER_BOTTOM_RIGHT: frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN); frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT); break; case CORNER_BOTTOM_LEFT: frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN); frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT); break; } } if (frozen_pointer->horizontal_fence != NULL) frozen_pointer->horizontal_ratio = frozen_pointer->horizontal_fence->split_ratio; if (frozen_pointer->vertical_fence != NULL) frozen_pointer->vertical_ratio = frozen_pointer->vertical_fence->split_ratio; } break; case ACTION_NONE: break; } } else { if (pac == ACTION_FOCUS) { monitor_t *m = monitor_from_point(pos); if (m != NULL && m != mon) focus_node(m, m->desk, m->desk->focus); } frozen_pointer->action = ACTION_NONE; } } void track_pointer(int root_x, int root_y) { if (frozen_pointer->action == ACTION_NONE) return; int delta_x, delta_y, x = 0, y = 0, w = 1, h = 1; pointer_action_t pac = frozen_pointer->action; monitor_t *m = frozen_pointer->monitor; desktop_t *d = frozen_pointer->desktop; node_t *n = frozen_pointer->node; client_t *c = frozen_pointer->client; xcb_window_t win = frozen_pointer->window; xcb_rectangle_t rect = frozen_pointer->rectangle; node_t *vertical_fence = frozen_pointer->vertical_fence; node_t *horizontal_fence = frozen_pointer->horizontal_fence; delta_x = root_x - frozen_pointer->position.x; delta_y = root_y - frozen_pointer->position.y; switch (pac) { case ACTION_MOVE: if (frozen_pointer->is_tiled) { xcb_window_t pwin = XCB_NONE; query_pointer(&pwin, NULL); if (pwin == win) return; coordinates_t loc; bool is_managed = (pwin == XCB_NONE ? false : locate_window(pwin, &loc)); if (is_managed && is_tiled(loc.node->client) && loc.monitor == m) { swap_nodes(m, d, n, m, d, loc.node); arrange(m, d); } else { if (is_managed && loc.monitor == m) { return; } else if (!is_managed) { xcb_point_t pt = (xcb_point_t) {root_x, root_y}; monitor_t *pmon = monitor_from_point(pt); if (pmon == NULL || pmon == m) { return; } else { loc.monitor = pmon; loc.desktop = pmon->desk; } } bool focused = (n == mon->desk->focus); transfer_node(m, d, n, loc.monitor, loc.desktop, loc.desktop->focus); if (focused) focus_node(loc.monitor, loc.desktop, n); frozen_pointer->monitor = loc.monitor; frozen_pointer->desktop = loc.desktop; } } else { x = rect.x + delta_x; y = rect.y + delta_y; window_move(win, x, y); c->floating_rectangle.x = x; c->floating_rectangle.y = y; xcb_point_t pt = (xcb_point_t) {root_x, root_y}; monitor_t *pmon = monitor_from_point(pt); if (pmon == NULL || pmon == m) return; bool focused = (n == mon->desk->focus); transfer_node(m, d, n, pmon, pmon->desk, pmon->desk->focus); if (focused) focus_node(pmon, pmon->desk, n); frozen_pointer->monitor = pmon; frozen_pointer->desktop = pmon->desk; } break; case ACTION_RESIZE_SIDE: case ACTION_RESIZE_CORNER: if (frozen_pointer->is_tiled) { if (vertical_fence != NULL) { double sr = frozen_pointer->vertical_ratio + (double) delta_x / vertical_fence->rectangle.width; sr = MAX(0, sr); sr = MIN(1, sr); vertical_fence->split_ratio = sr; } if (horizontal_fence != NULL) { double sr = frozen_pointer->horizontal_ratio + (double) delta_y / horizontal_fence->rectangle.height; sr = MAX(0, sr); sr = MIN(1, sr); horizontal_fence->split_ratio = sr; } arrange(m, d); } else { if (pac == ACTION_RESIZE_SIDE) { switch (frozen_pointer->side) { case SIDE_TOP: x = rect.x; y = rect.y + delta_y; w = rect.width; h = rect.height - delta_y; break; case SIDE_RIGHT: x = rect.x; y = rect.y; w = rect.width + delta_x; h = rect.height; break; case SIDE_BOTTOM: x = rect.x; y = rect.y; w = rect.width; h = rect.height + delta_y; break; case SIDE_LEFT: x = rect.x + delta_x; y = rect.y; w = rect.width - delta_x; h = rect.height; break; } } else if (pac == ACTION_RESIZE_CORNER) { switch (frozen_pointer->corner) { case CORNER_TOP_LEFT: x = rect.x + delta_x; y = rect.y + delta_y; w = rect.width - delta_x; h = rect.height - delta_y; break; case CORNER_TOP_RIGHT: x = rect.x; y = rect.y + delta_y; w = rect.width + delta_x; h = rect.height - delta_y; break; case CORNER_BOTTOM_LEFT: x = rect.x + delta_x; y = rect.y; w = rect.width - delta_x; h = rect.height + delta_y; break; case CORNER_BOTTOM_RIGHT: x = rect.x; y = rect.y; w = rect.width + delta_x; h = rect.height + delta_y; break; } } int oldw = w, oldh = h; restrain_floating_size(c, &w, &h); if (c->pseudo_tiled) { c->floating_rectangle.width = w; c->floating_rectangle.height = h; arrange(m, d); } else { if (oldw == w) { c->floating_rectangle.x = x; c->floating_rectangle.width = w; } if (oldh == h) { c->floating_rectangle.y = y; c->floating_rectangle.height = h; } window_move_resize(win, c->floating_rectangle.x, c->floating_rectangle.y, c->floating_rectangle.width, c->floating_rectangle.height); } } break; case ACTION_FOCUS: case ACTION_NONE: break; } } void ungrab_pointer(void) { frozen_pointer->action = ACTION_NONE; }