#include #include "../game/game.h" static int score = 0; void add_score(int s) { score += s; } int get_score() { return score; } static void render_score(struct winsize ws) { (void) ws; printf("\e[32m\e[3mScore:\e[23m %d", score); } __attribute__ ((constructor)) static void init() { register_render_component(&render_score); }