#include "asset.h" #include "level.h" #include "logger.h" #include "player.h" PlayerCharacter playerCharacter = { .sceneData = NULL, .textureIds = NULL }; static AiVector3D playerPos; void initPlayer() { playerCharacter.sceneData = importScene("assets/playercharacter.3ds"); // TODO import textures } void spawnPlayer() { playerPos = playerSpawnPos; }