screwdriver = screwdriver or {} local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots local function sit(pos, node, clicker) local player = clicker:get_player_name() if default.player_attached[player] == true then pos.y = pos.y - 0.5 clicker:setpos(pos) clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0}) clicker:set_physics_override(1, 1, 1) default.player_attached[player] = false default.player_set_animation(clicker, "stand", 30) elseif default.player_attached[player] ~= true and clicker:get_player_velocity().x == 0 and clicker:get_player_velocity().y == 0 and clicker:get_player_velocity().z == 0 and node.param2 <= 3 then clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0}) clicker:set_physics_override(0, 0, 0) clicker:setpos(pos) default.player_attached[player] = true default.player_set_animation(clicker, "sit", 30) if node.param2 == 0 then clicker:set_look_yaw(3.15) elseif node.param2 == 1 then clicker:set_look_yaw(7.9) elseif node.param2 == 2 then clicker:set_look_yaw(6.28) elseif node.param2 == 3 then clicker:set_look_yaw(4.75) end end end xpanes.register_pane("bamboo_frame", { description = "Bamboo Frame", tiles = {"xdecor_bamboo_frame.png"}, drawtype = "airlike", paramtype = "light", textures = {"xdecor_bamboo_frame.png", "xdecor_bamboo_frame.png", "xpanes_space.png"}, inventory_image = "xdecor_bamboo_frame.png", wield_image = "xdecor_bamboo_frame.png", groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2}, recipe = { {"default:papyrus", "default:papyrus", "default:papyrus"}, {"default:papyrus", "farming:cotton", "default:papyrus"}, {"default:papyrus", "default:papyrus", "default:papyrus"} } }) xdecor.register("baricade", { description = "Baricade", drawtype = "plantlike", walkable = false, inventory_image = "xdecor_baricade.png", tiles = {"xdecor_baricade.png"}, groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3}, damage_per_second = 4, selection_box = xdecor.nodebox.slab_y(0.3) }) xdecor.register("barrel", { description = "Barrel", inventory = {size=24}, infotext = "Barrel", tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"}, groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3}, sounds = default.node_sound_wood_defaults() }) xdecor.register("cabinet", { description = "Wood Cabinet", inventory = {size=24}, infotext = "Wood Cabinet", groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3}, sounds = default.node_sound_wood_defaults(), on_rotate = screwdriver.rotate_simple, tiles = { "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png" } }) xdecor.register("cabinet_half", { description = "Half Wood Cabinet", inventory = {size=8}, infotext = "Half Wood Cabinet", groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3}, sounds = default.node_sound_wood_defaults(), node_box = xdecor.nodebox.slab_y(0.5, 0.5), tiles = { "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png", "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png" } }) xdecor.register("candle", { description = "Candle", light_source = 12, drawtype = "torchlike", inventory_image = "xdecor_candle_inv.png", wield_image = "xdecor_candle_wield.png", paramtype2 = "wallmounted", legacy_wallmounted = true, walkable = false, groups = {dig_immediate=3, attached_node=1}, tiles = { { name = "xdecor_candle_floor.png", animation = {type="vertical_frames", length=1.5} }, { name = "xdecor_candle_ceiling.png", animation = {type="vertical_frames", length=1.5} }, { name = "xdecor_candle_wall.png", animation = {type="vertical_frames", length=1.5} } }, selection_box = { type = "wallmounted", wall_top = {-0.3, -0.4, -0.3, 0.3, 0.5, 0.3}, wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25}, wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15} } }) xdecor.register("cauldron", { description = "Cauldron", groups = {cracky=2, oddly_breakable_by_hand=1}, on_rotate = screwdriver.rotate_simple, tiles = { { name = "xdecor_cauldron_top_anim.png", animation = {type="vertical_frames", length=3.0} }, "xdecor_cauldron_sides.png" } }) if minetest.get_modpath("bucket") then local original_bucket_on_use = minetest.registered_items["bucket:bucket_empty"].on_use minetest.override_item("bucket:bucket_empty", { on_use = function(itemstack, user, pointed_thing) local inv = user:get_inventory() if pointed_thing.type == "node" and minetest.get_node(pointed_thing.under).name == "xdecor:cauldron" then if inv:room_for_item("main", "bucket:bucket_water 1") then itemstack:take_item() inv:add_item("main", "bucket:bucket_water 1") else minetest.chat_send_player(user:get_player_name(), "No room in your inventory to add a filled bucket!") end return itemstack else if original_bucket_on_use then return original_bucket_on_use(itemstack, user, pointed_thing) end end end }) end xpanes.register_pane("chainlink", { description = "Chain Link", tiles = {"xdecor_chainlink.png"}, drawtype = "airlike", paramtype = "light", textures = {"xdecor_chainlink.png", "xdecor_chainlink.png", "xpanes_space.png"}, inventory_image = "xdecor_chainlink.png", wield_image = "xdecor_chainlink.png", groups = {cracky=3, oddly_breakable_by_hand=2, pane=1}, recipe = { {"default:steel_ingot", "", "default:steel_ingot"}, {"", "default:steel_ingot", ""}, {"default:steel_ingot", "", "default:steel_ingot"} } }) xdecor.register("chair", { description = "Chair", tiles = {"xdecor_wood.png"}, sounds = default.node_sound_wood_defaults(), groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3}, on_rotate = screwdriver.rotate_simple, node_box = { type = "fixed", fixed = {{-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125}, {0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125}, {-0.1875, 0.025, 0.22, 0.1875, 0.45, 0.28}, {-0.3125, -0.5, -0.3125, -0.1875, -0.125, -0.1875}, {0.1875, -0.5, -0.3125, 0.3125, -0.125, -0.1875}, {-0.3125, -0.125, -0.3125, 0.3125, 0, 0.1875}} }, on_rightclick = function(pos, node, clicker) local objs = minetest.get_objects_inside_radius(pos, 0.5) for _, p in pairs(objs) do if p:get_player_name() ~= clicker:get_player_name() then return end end pos.y = pos.y + 0 sit(pos, node, clicker) end, can_dig = function(pos, player) local pname = player:get_player_name() local objs = minetest.get_objects_inside_radius(pos, 0.5) for _, p in pairs(objs) do if p:get_player_name() ~= nil or default.player_attached[pname] == true or not player or not player:is_player() then return false end end return true end }) xdecor.register("cobweb", { description = "Cobweb", drawtype = "plantlike", tiles = {"xdecor_cobweb.png"}, inventory_image = "xdecor_cobweb.png", liquid_viscosity = 8, liquidtype = "source", liquid_alternative_flowing = "xdecor:cobweb", liquid_alternative_source = "xdecor:cobweb", liquid_renewable = false, liquid_range = 0, walkable = false, selection_box = {type = "regular"}, groups = {dig_immediate=3, liquid=3, flammable=3}, sounds = default.node_sound_leaves_defaults() }) local colors = {"red"} -- Add more curtains colors simply here. for _, c in pairs(colors) do xdecor.register("curtain_"..c, { description = c:gsub("^%l", string.upper).." Curtain", walkable = false, tiles = {"wool_white.png^[colorize:"..c..":170"}, inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126", wield_image = "wool_white.png^[colorize:"..c..":170", drawtype = "signlike", paramtype2 = "wallmounted", groups = {dig_immediate=3, flammable=3}, selection_box = {type="wallmounted"}, on_rightclick = function(pos, node, _, _) minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2}) end }) xdecor.register("curtain_open_"..c, { tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"}, drawtype = "signlike", paramtype2 = "wallmounted", walkable = false, groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1}, selection_box = {type="wallmounted"}, drop = "xdecor:curtain_"..c, on_rightclick = function(pos, node, _, _) minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2}) end }) minetest.register_craft({ output = "xdecor:curtain_"..c.." 4", recipe = { {"", "wool:"..c, ""}, {"", "wool:"..c, ""} } }) end xdecor.register("crate", { description = "Crate", inventory = {size=24}, infotext = "Crate", tiles = {"xdecor_crate.png"}, groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3}, sounds = default.node_sound_wood_defaults() }) xdecor.register("cushion", { description = "Cushion", tiles = {"xdecor_cushion.png"}, groups = {snappy=3, flammable=3, fall_damage_add_percent=-50}, on_place = minetest.rotate_node, node_box = xdecor.nodebox.slab_y(-0.5, 0.5), on_rightclick = function(pos, node, clicker) local objs = minetest.get_objects_inside_radius(pos, 0.5) for _, p in pairs(objs) do if p:get_player_name() ~= clicker:get_player_name() then return end end pos.y = pos.y + 0 sit(pos, node, clicker) end, can_dig = function(pos, player) local pname = player:get_player_name() local objs = minetest.get_objects_inside_radius(pos, 0.5) for _, p in pairs(objs) do if p:get_player_name() ~= nil or default.player_attached[pname] == true or not player or not player:is_player() then return false end end return true end }) local function door_access(door) return door:find("prison") end local door_types = { {"japanese", "brown"}, {"prison", "grey"}, {"prison_rust", "rust"}, {"screen", "brownb"}, {"slide", "brownc"}, {"woodglass", "brown"} } for _, d in pairs(door_types) do doors.register_door("xdecor:"..d[1].."_door", { description = string.gsub(d[1]:gsub("^%l", string.upper), "_r", " R").." Door", inventory_image = "xdecor_"..d[1].."_door_inv.png", groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1}, tiles_bottom = {"xdecor_"..d[1].."_door_b.png", "xdecor_"..d[2]..".png"}, tiles_top = {"xdecor_"..d[1].."_door_a.png", "xdecor_"..d[2]..".png"}, only_placer_can_open = door_access(d[1]), sounds = default.node_sound_wood_defaults(), sunlight = false }) end xdecor.register("empty_shelf", { description = "Empty Shelf", inventory = {size=24}, infotext = "Empty Shelf", tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}, groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3}, sounds = default.node_sound_wood_defaults(), on_rotate = screwdriver.rotate_simple }) xdecor.register("enderchest", { description = "Ender Chest", tiles = { "xdecor_enderchest_top.png", "xdecor_enderchest_top.png", "xdecor_enderchest_side.png", "xdecor_enderchest_side.png", "xdecor_enderchest_side.png", "xdecor_enderchest_front.png" }, groups = {cracky=1, choppy=1, oddly_breakable_by_hand=1}, sounds = default.node_sound_stone_defaults(), on_rotate = screwdriver.rotate_simple, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,9]"..xbg..default.get_hotbar_bg(0,5).. "list[current_player;enderchest;0,0;8,4;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Ender Chest") end }) minetest.register_on_joinplayer(function(player) local inv = player:get_inventory() inv:set_size("enderchest", 8*4) end) xdecor.register("fire", { description = "Fancy Fire", drawtype = "plantlike", light_source = 14, walkable = false, tiles = { { name = "xdecor_fire_anim.png", animation = {type="vertical_frames", length=1.5} } }, damage_per_second = 2, drop = "", selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, -0.3, 0.3} }, groups = {dig_immediate=3, hot=3, not_in_creative_inventory=1} }) minetest.register_tool("xdecor:flint_steel", { description = "Flint & Steel", inventory_image = "xdecor_flint_steel.png", tool_capabilities = { groupcaps = { igniter = {uses=10, maxlevel=1} } }, on_use = function(itemstack, user, pointed_thing) local player = user:get_player_name() if pointed_thing.type == "node" and minetest.get_node(pointed_thing.above).name == "air" then if not minetest.is_protected(pointed_thing.above, player) then minetest.set_node(pointed_thing.above, {name="xdecor:fire"}) else minetest.chat_send_player(player, "This area is protected.") end end itemstack:add_wear(1000) return itemstack end }) minetest.register_tool("xdecor:hammer", { description = "Hammer", inventory_image = "xdecor_hammer.png", wield_image = "xdecor_hammer.png", on_use = function(...) do return end end }) xdecor.register("ivy", { description = "Ivy", drawtype = "signlike", walkable = false, climbable = true, groups = {dig_immediate=3, flammable=3, plant=1}, paramtype2 = "wallmounted", selection_box = {type="wallmounted"}, legacy_wallmounted = true, tiles = {"xdecor_ivy.png"}, inventory_image = "xdecor_ivy.png", wield_image = "xdecor_ivy.png", sounds = default.node_sound_leaves_defaults() }) xdecor.register("lantern", { description = "Lantern", light_source = 12, drawtype = "torchlike", inventory_image = "xdecor_lantern_floor.png", wield_image = "xdecor_lantern_floor.png", paramtype2 = "wallmounted", legacy_wallmounted = true, walkable = false, groups = {dig_immediate=3, attached_node=1}, tiles = {"xdecor_lantern_floor.png", "xdecor_lantern_ceiling.png", "xdecor_lantern.png"}, selection_box = { type = "wallmounted", wall_top = {-0.25, -0.4, -0.25, 0.25, 0.5, 0.25}, wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}, wall_side = {-0.5, -0.5, -0.15, 0.5, 0.5, 0.15} } }) xdecor.register("lightbox", { description = "Light Box", tiles = {"xdecor_lightbox.png"}, groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2}, light_source = 13, sounds = default.node_sound_glass_defaults() }) xdecor.register("packed_ice", { drawtype = "normal", description = "Packed Ice", tiles = {"xdecor_packed_ice.png"}, groups = {cracky=1, puts_out_fire=1}, sounds = default.node_sound_glass_defaults() }) local flowers = {"dandelion_white", "dandelion_yellow", "geranium", "rose", "tulip", "viola"} for _, f in pairs(flowers) do xdecor.register("potted_"..f, { description = string.gsub("Potted Flowers ("..f..")", "_", " "), walkable = false, groups = {dig_immediate=3, flammable=3, plant=1, flower=1}, tiles = {"xdecor_"..f.."_pot.png"}, inventory_image = "xdecor_"..f.."_pot.png", drawtype = "plantlike", sounds = default.node_sound_leaves_defaults(), selection_box = xdecor.nodebox.slab_y(0.3) }) minetest.register_craft({ output = "xdecor:potted_"..f, recipe = { {"default:clay_brick", "flowers:"..f, "default:clay_brick"}, {"", "default:clay_brick", ""} } }) end xdecor.register("painting", { description = "Painting", drawtype = "signlike", tiles = {"xdecor_painting.png"}, inventory_image = "xdecor_painting.png", paramtype2 = "wallmounted", legacy_wallmounted = true, walkable = false, on_rotate = screwdriver.rotate_simple, wield_image = "xdecor_painting.png", selection_box = {type="wallmounted"}, groups = {dig_immediate=3, flammable=3, attached_node=1} }) for _, b in pairs({{"cactus", "cactus"}, {"moon", "stone"}}) do xdecor.register(b[1].."brick", { drawtype = "normal", description = b[1]:gsub("^%l", string.upper).." Brick", tiles = {"xdecor_"..b[1].."brick.png"}, groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "xdecor:"..b[1].."brick", recipe = { {"default:brick", "default:"..b[2]} } }) end xdecor.register("multishelf", { description = "Multi Shelf", inventory = {size=24}, infotext = "Multi Shelf", on_rotate = screwdriver.rotate_simple, tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"}, groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3}, sounds = default.node_sound_wood_defaults() }) xpanes.register_pane("rust_bar", { description = "Rust Bars", tiles = {"xdecor_rust_bars.png"}, drawtype = "airlike", paramtype = "light", textures = {"xdecor_rust_bars.png", "xdecor_rust_bars.png", "xpanes_space.png"}, inventory_image = "xdecor_rust_bars.png", wield_image = "xdecor_rust_bars.png", groups = {cracky=3, oddly_breakable_by_hand=2, pane=1}, recipe = { {"", "default:dirt", ""}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} } }) xdecor.register("stonepath", { description = "Garden Stone Path", tiles = {"default_stone.png"}, groups = {snappy=3}, on_rotate = screwdriver.rotate_simple, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, node_box = { type = "fixed", fixed = {{0, -0.5, 0, 0.375, -0.47, 0.375}, {-0.4375, -0.5, -0.4375, -0.0625, -0.47, -0.0625}, {-0.4375, -0.5, 0.125, -0.125, -0.47, 0.4375}, {0.125, -0.5, -0.375, 0.375, -0.47, -0.125}} }, selection_box = xdecor.nodebox.slab_y(0.05) }) local stonish = {"desertstone_tile", "stone_tile", "stone_rune", "coalstone_tile", "hard_clay"} for _, t in pairs(stonish) do xdecor.register(t, { drawtype = "normal", description = string.sub(t:gsub("^%l", string.upper), 1, -6) .." "..t:sub(-4):gsub("^%l", string.upper), tiles = {"xdecor_"..t..".png"}, groups = {cracky=1}, sounds = default.node_sound_stone_defaults() }) end xdecor.register("table", { description = "Table", tiles = {"xdecor_wood.png"}, groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = {{-0.5, 0.4, -0.5, 0.5, 0.5, 0.5}, {-0.15, -0.5, -0.15, 0.15, 0.4, 0.15}} } }) xdecor.register("tatami", { description = "Tatami", tiles = {"xdecor_tatami.png"}, wield_image = "xdecor_tatami.png", groups = {snappy=3, flammable=3}, node_box = { type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}} } }) xdecor.register("tv", { description = "Television", light_source = 11, groups = {snappy=3}, on_rotate = screwdriver.rotate_simple, tiles = { "xdecor_television_left.png^[transformR270", "xdecor_television_left.png^[transformR90", "xdecor_television_left.png^[transformFX", "xdecor_television_left.png", "xdecor_television_back.png", { name = "xdecor_television_front_animated.png", animation = {type="vertical_frames", length=80.0} } } }) xpanes.register_pane("wood_frame", { description = "Wood Frame", tiles = {"xdecor_wood_frame.png"}, drawtype = "airlike", paramtype = "light", textures = {"xdecor_wood_frame.png", "xdecor_wood_frame.png", "xpanes_space.png"}, inventory_image = "xdecor_wood_frame.png", wield_image = "xdecor_wood_frame.png", groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=3}, sounds = default.node_sound_wood_defaults(), recipe = { {"group:wood", "group:stick", "group:wood"}, {"group:stick", "group:stick", "group:stick"}, {"group:wood", "group:stick", "group:wood"} } }) xdecor.register("woodframed_glass", { description = "Wood Framed Glass", drawtype = "glasslike_framed", tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"}, groups = {cracky=3, oddly_breakable_by_hand=2}, sounds = default.node_sound_glass_defaults() }) xdecor.register("wood_tile", { description = "Wood Tile", tiles = {"xdecor_wood_tile.png"}, drawtype = "normal", groups = {choppy=1, oddly_breakable_by_hand=1, wood=1, flammable=2}, sounds = default.node_sound_wood_defaults() })