local stone = BlockSystem:get_def("game:stone") local dirt = BlockSystem:get_def("game:dirt") local air_probability = 2 local random_blocks = {stone, dirt} local random_blocks_num = #random_blocks + air_probability function MapGen:generate(chunk) for x = 0, 15 do for y = 0, 15 do for z = 0, 15 do local block = random_blocks[math.random(random_blocks_num)] if block then chunk:add_block(glm.vec3(x, y, z), block) end end end end end