local chest = {} function chest.get_chest_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," .. pos.z local formspec = "size[9,8.75]" .. "listcolors[#8b8a89;#c9c3c6;#3e3d3e;#000000;#FFFFFF]".. "background[-0.19,-0.25;9.41,9.49;gui_hb_bg.png]".. "list[nodemeta:" .. spos .. ";main;0,0.3;9,4;]" .. "list[current_player;main;0,4.5;9,1;]" .. "list[current_player;main;0,6.08;9,3;8]" .. "listring[nodemeta:" .. spos .. ";main]" .. "listring[current_player;main]" --.. --default.get_hotbar_bg(0,4.85) return formspec end function chest.chest_lid_close(pn) local chest_open_info = chest.open_chests[pn] local pos = chest_open_info.pos local sound = chest_open_info.sound local swap = chest_open_info.swap chest.open_chests[pn] = nil for k, v in pairs(chest.open_chests) do if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then return true end end local node = minetest.get_node(pos) minetest.after(0.2, function(pos,swap,node) if minetest.get_node(pos).name == "utility:chest_open" then minetest.swap_node(pos,{name = "utility:"..swap,param2=node.param2}) minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10},true) end redstone.collect_info(pos) end,pos,swap,node) end chest.open_chests = {} minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "utility:chest" then return end if not player or not fields.quit then return end local pn = player:get_player_name() if not chest.open_chests[pn] then return end chest.chest_lid_close(pn) return true end) minetest.register_on_leaveplayer(function(player) local pn = player:get_player_name() if chest.open_chests[pn] then chest.chest_lid_close(pn) end end) local function destroy_chest(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local lists = inv:get_lists() for listname,_ in pairs(lists) do local size = inv:get_size(listname) for i = 1,size do local stack = inv:get_stack(listname, i) minetest.add_item(pos, stack) end end end function chest.register_chest(name, d) local def = table.copy(d) def.drawtype = "mesh" def.visual = "mesh" def.paramtype = "light" def.paramtype2 = "facedir" def.legacy_facedir_simple = true def.is_ground_content = false if def.protected then def.on_construct = function(pos) local meta = minetest.get_meta(pos) --meta:set_string("infotext", S("Locked Chest")) meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 9*4) end def.after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") --meta:set_string("infotext", S("Locked Chest (owned by @1)", meta:get_string("owner"))) end def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if not default.can_interact_with_node(player, pos) then return 0 end return count end def.allow_metadata_inventory_put = function(pos, listname, index, stack, player) if not default.can_interact_with_node(player, pos) then return 0 end return stack:get_count() end def.allow_metadata_inventory_take = function(pos, listname, index, stack, player) if not default.can_interact_with_node(player, pos) then return 0 end return stack:get_count() end def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) if not default.can_interact_with_node(clicker, pos) then return itemstack end minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, max_hear_distance = 10}, true) minetest.swap_node(pos, { name = "utility:" .. name .. "_open", param2 = node.param2 }) minetest.show_formspec(clicker:get_player_name(),"utility:chest", chest.get_chest_formspec(pos)) chest.open_chests[clicker:get_player_name()] = { pos = pos, sound = def.sound_close, swap = name } end def.on_blast = function() end def.on_key_use = function(pos, player) local secret = minetest.get_meta(pos):get_string("key_lock_secret") local itemstack = player:get_wielded_item() local key_meta = itemstack:get_meta() if itemstack:get_metadata() == "" then return end if key_meta:get_string("secret") == "" then key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret) itemstack:set_metadata("") end if secret ~= key_meta:get_string("secret") then return end minetest.show_formspec( player:get_player_name(), "utility:chest_locked", chest.get_chest_formspec(pos) ) end def.on_skeleton_key_use = function(pos, player, newsecret) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") local pn = player:get_player_name() -- verify placer is owner of lockable chest if owner ~= pn then minetest.record_protection_violation(pos, pn) --minetest.chat_send_player(pn, S("You do not own this chest.")) return nil end local secret = meta:get_string("key_lock_secret") if secret == "" then secret = newsecret meta:set_string("key_lock_secret", secret) end --return secret, S("a locked chest"), owner end else def.on_construct = function(pos) local meta = minetest.get_meta(pos) --meta:set_string("infotext", S("Chest")) local inv = meta:get_inventory() inv:set_size("main", 9*4) end def.on_rightclick = function(pos, node, clicker) if minetest.get_node(pos).name ~= "utility:chest" and minetest.get_node(pos).name ~= "utility:chest_open" then return end minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, max_hear_distance = 10}, true) minetest.swap_node(pos, {name = "utility:" .. name .. "_open", param2 = node.param2 }) minetest.show_formspec(clicker:get_player_name(),"utility:chest", chest.get_chest_formspec(pos)) chest.open_chests[clicker:get_player_name()] = { pos = pos,sound = def.sound_close, swap = name } redstone.collect_info(pos) end def.on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "main", drops) drops[#drops+1] = "utility:" .. name minetest.remove_node(pos) return drops end end def.on_destruct = function(pos) destroy_chest(pos) end local def_opened = table.copy(def) local def_closed = table.copy(def) def_opened.mesh = "chest_open.obj" for i = 1, #def_opened.tiles do if type(def_opened.tiles[i]) == "string" then def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true} elseif def_opened.tiles[i].backface_culling == nil then def_opened.tiles[i].backface_culling = true end end def_opened.drop = "utility:" .. name def_opened.groups.not_in_creative_inventory = 1 def_opened.selection_box = { type = "fixed", fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 }, } def_opened.on_blast = function() end def_closed.mesh = nil def_closed.drawtype = nil def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal" def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh def_closed.tiles[3] = def.tiles[3].."^[transformFX" minetest.register_node("utility:" .. name, def_closed) minetest.register_node("utility:" .. name .. "_open", def_opened) end chest.register_chest("chest", { description = "Chest", tiles = { "chest_top.png", "chest_top.png", "chest_side.png", "chest_side.png", "chest_front.png", "chest_inside.png" }, sounds = main.woodSound(), sound_open = "default_chest_open", sound_close = "default_chest_close", groups = {wood = 2, hard = 1, axe = 1, hand = 3,pathable = 1}, }) minetest.register_craft({ output = "utility:chest", recipe = { {"group:wood", "group:wood", "group:wood"}, {"group:wood", "", "group:wood"}, {"group:wood", "group:wood", "group:wood"}, } }) minetest.register_craft({ type = "fuel", recipe = "utility:chest", burntime = 5, }) local groups = minetest.registered_nodes["utility:chest_open"].groups groups["redstone_torch"]=1 groups["redstone_power"]=9 minetest.override_item("utility:chest_open", { groups = groups })