local minetest,type,vector,math,ipairs = minetest,type,vector,math,ipairs local function extreme_tnt(pos,range,explosion_type) local pos = vector.floor(vector.add(pos,0.5)) local delay = 0 for x=-1,0 do for y=-1,0 do for z=-1,0 do minetest.after(delay, function(pos,range,x,y,z) local min = vector.add(pos,vector.multiply(vector.new(x,y,z),range)) local max = vector.add(pos,vector.multiply(vector.new(x+1,y+1,z+1),range)) local vm = minetest.get_voxel_manip() local emin, emax = vm:read_from_map(min,max) local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} local data = vm:get_data() local air = minetest.get_content_id("air") for x=min.x, max.x do for y=min.y, max.y do for z=min.z, max.z do --if vector.distance(pos, vector.new(x,y,z)) <= range then --minetest.remove_node(vector.new(x,y,z)) data[area:index(x,y,z)] = air --end end end end vm:set_data(data) vm:write_to_map() end,pos,range,x,y,z) delay = delay + 1 end end end minetest.sound_play("tnt_explode", {pos = pos, gain = 1.0, max_hear_distance = range*range*range}) end --use raycasting to create actual explosion local n_pos local node2 local ray local stop local found local positional_data local pos2 = vector.new(0,0,0) local in_node local in_water local min local max local vm local emin local emax local area local data local air = minetest.get_content_id("air") local content_id = minetest.get_name_from_content_id local distance local item local ppos local obj local do_it local in_node local clear local power local dir local force local hp local explosion_force local explosion_depletion function tnt(pos,range,explosion_type) in_node = minetest.get_node(pos).name in_water = ( in_node == "main:water" or minetest.get_node(pos).name == "main:waterflow") min = vector.add(pos,range) max = vector.subtract(pos,range) vm = minetest.get_voxel_manip(min,max) emin, emax = vm:read_from_map(min,max) area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} data = vm:get_data() vm:get_light_data() if in_water == false then explosion_depletion = range/2 --raycast explosion for x=-range, range do for y=-range, range do for z=-range, range do distance = vector.distance(pos2, vector.new(x,y,z)) if distance <= range and distance >= range-1 then ray = minetest.raycast(pos, vector.new(pos.x+x,pos.y+y,pos.z+z), false, false) explosion_force = range for pointed_thing in ray do explosion_force = explosion_force - math.random() if explosion_force >= explosion_depletion then n_pos = area:index(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z) node2 = content_id(data[n_pos]) if node2 == "nether:obsidian" or node2 == "nether:bedrock" then break elseif node2 == "tnt:tnt" then data[n_pos] = air minetest.add_entity(vector.new(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z), "tnt:tnt",minetest.serialize({do_ignition_particles=true,timer = math.random()})) else data[n_pos] = air minetest.after(0, function(pointed_thing) minetest.check_for_falling(vector.new(pointed_thing.under.x,pointed_thing.under.y+1,pointed_thing.under.z)) end,pointed_thing) if math.random()>0.9 then if node2 ~= "nether:obsidian" and node2 ~= "nether:bedrock" then item = minetest.get_node_drops(node2, "main:diamondpick")[1] ppos = vector.new(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z) obj = minetest.add_item(ppos, item) if obj then power = (range - vector.distance(pos,ppos))*2 dir = vector.subtract(ppos,pos) force = vector.multiply(dir,power) obj:set_velocity(force) end end end end end end end end end end vm:set_data(data) vm:update_liquids() vm:write_to_map() end minetest.sound_play("tnt_explode", {pos = pos, gain = 1.0, max_hear_distance = range*range}) --hear twice as far away --throw players and items for _,object in ipairs(minetest.get_objects_inside_radius(pos, range)) do if object:is_player() or (object:get_luaentity() and (object:get_luaentity().name == "__builtin:item" or object:get_luaentity().name == "tnt:tnt" or object:get_luaentity().is_mob == true)) then do_it = true if not object:is_player() and object:get_luaentity().name == "tnt:tnt" then in_node = minetest.get_node(object:get_pos()).name if ( in_node == "main:water" or in_node == "main:waterflow") then do_it = false end end if do_it == true then ppos = object:get_pos() if object:is_player() then ppos.y = ppos.y + 1 end ray = minetest.raycast(pos, ppos, false, false) clear = true for pointed_thing in ray do n_pos = area:index(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z) node2 = content_id(data[n_pos]) if node2 == "nether:obsidian" or node2 == "nether:bedrock" then clear = false end end if clear == true then power = (range - vector.distance(pos,ppos))*10 dir = vector.direction(pos,ppos) force = vector.multiply(dir,power) if object:is_player() then --damage the player hp = object:get_hp() if hp > 0 then --object:set_hp(hp - math.floor(power*2)) object:punch(object, 2, { full_punch_interval=1.5, damage_groups = {damage=math.floor(power)}, }) end object:add_player_velocity(force) elseif object:get_luaentity() and (object:get_luaentity().name == "__builtin:item" or object:get_luaentity().name == "tnt:tnt" or object:get_luaentity().is_mob == true) then if object:get_luaentity().name == "tnt:tnt" then object:get_luaentity().shot = true elseif object:get_luaentity().is_mob == true then object:punch(object, 2, { full_punch_interval=1.5, damage_groups = {damage=math.floor(power)}, }) object:set_velocity(force) end end end end end end --stop client from lagging if range > 15 then range = 15 end minetest.add_particlespawner({ amount = range, time = 0.001, minpos = pos, maxpos = pos, minvel = vector.new(-range,-range,-range), maxvel = vector.new(range,range,range), minacc = {x=0, y=0, z=0}, maxacc = {x=0, y=0, z=0}, minexptime = 1.1, maxexptime = 1.5, minsize = 1, maxsize = 2, collisiondetection = true, collision_removal = true, vertical = false, texture = "smoke.png", }) end minetest.register_entity("tnt:tnt", { initial_properties = { hp_max = 1, physical = true, collide_with_objects = false, collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, visual = "cube", visual_size = {x = 1, y = 1}, textures = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png", "tnt_side.png", "tnt_side.png", "tnt_side.png"}, is_visible = true, pointable = true, }, timer = 5, timer_max = 5, --this has to be equal to timer range = 7, get_staticdata = function(self) return minetest.serialize({ range = self.range, timer = self.timer, exploded = self.exploded, }) end, on_activate = function(self, staticdata, dtime_s) self.object:set_armor_groups({immortal = 1}) self.object:set_velocity({x = math.random(-3,3), y = 3, z = math.random(-3,3)}) self.object:set_acceleration({x = 0, y = -9.81, z = 0}) if string.sub(staticdata, 1, string.len("return")) == "return" then local data = minetest.deserialize(staticdata) if data and type(data) == "table" then self.range = data.range self.timer = data.timer self.exploded = data.exploded end end if self.timer == self.timer_max then minetest.add_particlespawner({ amount = 10, time = 0, minpos = vector.new(0,0.5,0), minpos = vector.new(0,0.5,0), minvel = vector.new(-0.5,1,-0.5), maxvel = vector.new(0.5,5,0.5), minacc = {x=0, y=0, z=0}, maxacc = {x=0, y=0, z=0}, minexptime = 0.5, maxexptime = 1.0, minsize = 1, maxsize = 2, collisiondetection = false, vertical = false, texture = "smoke.png", attached = self.object, }) minetest.sound_play("tnt_ignite", {object = self.object, gain = 1.0, max_hear_distance = self.range*self.range*self.range}) end end, on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir) local obj = minetest.add_item(self.object:get_pos(), "tnt:tnt") self.object:remove() end, sound_played = false, on_step = function(self, dtime) self.timer = self.timer - dtime if not self.shot or not self.redstone_activated then local vel = self.object:getvelocity() vel = vector.multiply(vel,-0.05) self.object:add_velocity(vector.new(vel.x,0,vel.z)) end if self.timer <= 0 then if not self.range then self.range = 7 end tnt(self.object:get_pos(),self.range) self.object:remove() end end, }) minetest.register_node("tnt:tnt", { description = "Cobblestone", tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png", "tnt_side.png", "tnt_side.png", "tnt_side.png"}, groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4, redstone_activation = 1}, sounds = main.stoneSound(), redstone_activation = function(pos) local obj = minetest.add_entity(pos,"tnt:tnt") local range = 7 obj:get_luaentity().range = range obj:get_luaentity().redstone_activated = true minetest.remove_node(pos) end, on_punch = function(pos, node, puncher, pointed_thing) local obj = minetest.add_entity(pos,"tnt:tnt") local range = 7 obj:get_luaentity().range = range minetest.remove_node(pos) end, }) minetest.register_node("tnt:uranium_tnt", { description = "Cobblestone", tiles = {"tnt_top.png^[colorize:green:100", "tnt_bottom.png^[colorize:green:100", "tnt_side.png^[colorize:green:100", "tnt_side.png^[colorize:green:100", "tnt_side.png^[colorize:green:100", "tnt_side.png^[colorize:green:100"}, groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4}, sounds = main.stoneSound(), on_punch = function(pos, node, puncher, pointed_thing) local obj = minetest.add_entity(pos,"tnt:tnt") local range = 50 obj:get_luaentity().range = range obj:get_luaentity().timer = 7 obj:get_luaentity().extreme = true minetest.remove_node(pos) end, }) minetest.register_node("tnt:uh_oh", { description = "Cobblestone", tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png", "tnt_side.png", "tnt_side.png", "tnt_side.png"}, groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4}, sounds = main.stoneSound(), on_construct = function(pos) local range = 5 for x=-range, range do for y=-range, range do for z=-range, range do minetest.add_node(vector.new(pos.x+x,pos.y+y,pos.z+z),{name="tnt:tnt"}) end end end end, }) minetest.register_craft({ output = "tnt:tnt", recipe = { {"mob:gunpowder", "main:sand", "mob:gunpowder"}, {"main:sand", "mob:gunpowder", "main:sand"}, {"mob:gunpowder", "main:sand", "mob:gunpowder"}, }, })