local minetest,vector = minetest,vector local max_timer = 7 for level = 0,max_timer do minetest.register_node("redstone:repeater_off_"..level, { description = "Redstone Repeater", tiles = {"repeater_off.png"}, groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,attached_node = 1,repeater_off=1,repeater=1,redstone_activation_directional=1,repeater_level=level}, sounds = main.stoneSound(), paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, walkable = false, drawtype= "nodebox", drop="redstone:repeater_off_0", node_box = { type = "fixed", fixed = { --left front bottom right back top {-0.5, -0.5, -0.5, 0.5, -0.3, 0.5}, --base {-0.1, -0.5, 0.2, 0.1, 0.1, 0.4}, --output post {-0.1, -0.5, -0.05-(level*0.05), 0.1, 0.1, 0.15-(level*0.05)}, --input post }, }, redstone_activation = function(pos) local timer = minetest.get_node_timer(pos) if not timer:is_started() then timer:start(level/max_timer) end end, on_timer = function(pos, elapsed) minetest.swap_node(pos, {name="redstone:repeater_on_"..level}) redstone.collect_info(pos) end, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local newlevel = level + 1 if newlevel > max_timer then newlevel = 0 end minetest.swap_node(pos,{name="redstone:repeater_off_"..newlevel,param2=node.param2}) minetest.sound_play("lever", {pos=pos}) end, after_destruct = function(pos, oldnode) redstone.collect_info(pos) end }) minetest.register_node("redstone:repeater_on_"..level, { description = "Redstone Repeater", tiles = {"repeater_on.png"}, groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,attached_node = 1,redstone_activation_directional=1,repeater_on=1,repeater=1,torch_directional=1,redstone_power=9,repeater_level=level}, sounds = main.stoneSound(), paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, walkable = false, drawtype= "nodebox", drop="redstone:repeater_off_0", node_box = { type = "fixed", fixed = { --left front bottom right back top {-0.5, -0.5, -0.5, 0.5, -0.3, 0.5}, --base {-0.1, -0.5, 0.2, 0.1, 0.1, 0.4}, --output post {-0.1, -0.5, -0.05-(level*0.05), 0.1, 0.1, 0.15-(level*0.05)}, --input post }, }, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local newlevel = level + 1 if newlevel > max_timer then newlevel = 0 end minetest.swap_node(pos,{name="redstone:repeater_on_"..newlevel,param2=node.param2}) minetest.sound_play("lever", {pos=pos}) end, redstone_deactivation = function(pos) local timer = minetest.get_node_timer(pos) if not timer:is_started() then timer:start(level/max_timer) end end, on_timer = function(pos, elapsed) minetest.swap_node(pos, {name="redstone:repeater_off_"..level}) redstone.collect_info(pos) end, on_dig = function(pos, node, digger) redstone.collect_info(pos) end, after_destruct = function(pos, oldnode) redstone.collect_info(pos) end }) end