local minetest,math,ipairs,vector,table = minetest,math,ipairs,vector,table --exclude certain mods and nodes from being pushed and pulled to stop glitches local excluded_mods = {utility=true,craftingtable=true,buildtest=true,sign=true,bed=true} local excluded_nodes = {["redstone:piston_on"]=true,["redstone:sticky_piston_on"]=true,["redstone:actuator"]=true,["redstone:sticky_actuator"]=true} --this is how the piston pushes nodes local function piston_push_nodes(pos,dir) local move_index = {} local space = false for i = 1,30 do local index_pos = vector.multiply(dir,i) local index_pos = vector.add(index_pos,pos) local node = minetest.get_node(index_pos) local param2 = node.param2 local def = minetest.registered_nodes[node.name] local name = node.name local push = ((excluded_mods[def.mod_origin] ~= true) and (excluded_nodes[name] ~= true)) if push and name ~= "air" then local index = {} index.pos = index_pos index.name = name index.param2 = param2 table.insert(move_index,index) elseif name == "air" then space = true break else space = false break end end --check if room to move and objects in log if space == true and next(move_index) then for i = 1,table.getn(move_index) do move_index[i].pos = vector.add(move_index[i].pos,dir) minetest.set_node(move_index[i].pos,{name=move_index[i].name,param2=move_index[i].param2}) end end return(space) end --this is the logic of the piston local function piston_push(pos) --this is where the piston activates local facedir = minetest.get_node(pos).param2 local dir = minetest.facedir_to_dir(facedir) local piston_location = vector.add(pos,dir) local worked = piston_push_nodes(pos,dir) local node = minetest.get_node(vector.add(pos,dir)).name if worked == true then --push player if node == "air" then for _,object in ipairs(minetest.get_objects_inside_radius(piston_location, 2)) do if object:is_player() and object:get_hp() > 0 then local pos2 = object:get_pos() local compare = vector.subtract(pos2,piston_location) local real_y = compare.y compare = vector.abs(compare) --piston pointing up if dir.y == 1 then if compare.y <= 0.5 and compare.x < 0.8 and compare.z < 0.8 then object:move_to(vector.add(dir,pos2)) object:add_player_velocity(vector.multiply(dir,20)) end --piston sideways elseif dir.x ~=0 or dir.z ~= 0 then if real_y <= 0.5 and real_y >= -1.6 and compare.x < 0.8 and compare.z < 0.8 then object:move_to(vector.add(dir,pos2)) object:add_player_velocity(vector.multiply(dir,20)) end end end end end minetest.sound_play("piston", {pos=pos,pitch=math.random(85,100)/100}) minetest.set_node(piston_location,{name="redstone:actuator",param2=facedir}) minetest.set_node(pos,{name="redstone:piston_on",param2=facedir}) end end minetest.register_node("redstone:piston_off", { description = "Piston", tiles = {"redstone_piston.png","redstone_piston.png^[transformR180","redstone_piston.png^[transformR270","redstone_piston.png^[transformR90","wood.png","stone.png"}, paramtype2 = "facedir", groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,pathable = 1,redstone_activation=1}, sounds = main.stoneSound(), drop = "redstone:piston_off", paramtype = "light", sunlight_propagates = true, redstone_activation = function(pos) if minetest.get_node(pos).name == "redstone:piston_off" then piston_push(pos) end end, --reverse the direction to face the player after_place_node = function(pos, placer, itemstack, pointed_thing) local look = placer:get_look_dir() look = vector.multiply(look,-1) local dir = minetest.dir_to_facedir(look, true) minetest.set_node(pos,{name="redstone:piston_off",param2=dir}) redstone.collect_info(pos) end, }) minetest.register_node("redstone:piston_on", { description = "Piston", tiles = {"redstone_piston.png","redstone_piston.png^[transformR180","redstone_piston.png^[transformR270","redstone_piston.png^[transformR90","stone.png","stone.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,pathable = 1,redstone_activation=1}, sounds = main.stoneSound(), drop = "redstone:piston_off", node_box = { type = "fixed", fixed = { --left front bottom right back top {-0.5, -0.5, -0.5, 0.5, 0.5, 3/16}, }, }, redstone_deactivation = function(pos) --this is where the piston deactivates local facedir = minetest.get_node(pos).param2 local dir = minetest.facedir_to_dir(facedir) local piston_location = vector.add(pos,dir) minetest.remove_node(piston_location) minetest.set_node(pos,{name="redstone:piston_off",param2=facedir}) piston_location.y = piston_location.y + 1 minetest.punch_node(piston_location) minetest.sound_play("piston", {pos=pos,pitch=math.random(85,100)/100}) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local facedir = oldnode.param2 local dir = minetest.facedir_to_dir(facedir) local piston_location = vector.add(pos,dir) minetest.remove_node(piston_location) end, }) minetest.register_node("redstone:actuator", { description = "Piston Actuator", tiles = {"wood.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,pathable = 1}, sounds = main.stoneSound(), drop = "redstone:piston_off", node_box = { type = "fixed", fixed = { --left front bottom right back top {-0.5, -0.5, 0.2, 0.5, 0.5, 0.5}, --mover {-0.15, -0.15, -0.9, 0.15, 0.15, 0.5}, --actuator }, }, after_dig_node = function(pos, oldnode, oldmetadata, digger) local facedir = oldnode.param2 local dir = minetest.facedir_to_dir(facedir) dir = vector.multiply(dir,-1) local piston_location = vector.add(pos,dir) minetest.remove_node(piston_location) end, }) ------------------------------------------------------------------------------------------------------------------------------------------------------- --this is how the piston pushes nodes local function sticky_piston_push_nodes(pos,dir) local move_index = {} local space = false for i = 1,30 do local index_pos = vector.multiply(dir,i) local index_pos = vector.add(index_pos,pos) local node = minetest.get_node(index_pos) local param2 = node.param2 local def = minetest.registered_nodes[node.name] local name = node.name local push = ((excluded_mods[def.mod_origin] ~= true) and (excluded_nodes[name] ~= true)) if push and name ~= "air" then local index = {} index.pos = index_pos index.name = name index.param2 = param2 table.insert(move_index,index) elseif name == "air" then space = true break else space = false break end end --check if room to move and objects in log if space == true and next(move_index) then for i = 1,table.getn(move_index) do move_index[i].pos = vector.add(move_index[i].pos,dir) minetest.set_node(move_index[i].pos,{name=move_index[i].name,param2=move_index[i].param2}) end end return(space) end --this is the logic of the piston local function sticky_piston_push(pos) --this is where the piston activates local facedir = minetest.get_node(pos).param2 local dir = minetest.facedir_to_dir(facedir) local piston_location = vector.add(pos,dir) local worked = sticky_piston_push_nodes(pos,dir) local node = minetest.get_node(vector.add(pos,dir)).name if worked == true then --push player if node == "air" then for _,object in ipairs(minetest.get_objects_inside_radius(piston_location, 2)) do if object:is_player() and object:get_hp() > 0 then local pos2 = object:get_pos() local compare = vector.subtract(pos2,piston_location) local real_y = compare.y compare = vector.abs(compare) --piston pointing up if dir.y == 1 then if compare.y <= 0.5 and compare.x < 0.8 and compare.z < 0.8 then object:move_to(vector.add(dir,pos2)) --object:add_player_velocity(vector.multiply(dir,20)) end --piston sideways elseif dir.x ~=0 or dir.z ~= 0 then if real_y <= 0.5 and real_y >= -1.6 and compare.x < 0.8 and compare.z < 0.8 then object:move_to(vector.add(dir,pos2)) --object:add_player_velocity(vector.multiply(dir,20)) end end end end end minetest.sound_play("piston", {pos=pos,pitch=math.random(85,100)/100}) minetest.set_node(piston_location,{name="redstone:sticky_actuator",param2=facedir}) minetest.set_node(pos,{name="redstone:sticky_piston_on",param2=facedir}) end end --this is how sticky pistons pull nodes local function sticky_piston_pull_nodes(pos,dir) local move_index = {} local index_pos = vector.add(pos,dir) local node = minetest.get_node(index_pos) local param2 = node.param2 local def = minetest.registered_nodes[node.name] local name = node.name local pull = ((excluded_mods[def.mod_origin] ~= true) and (excluded_nodes[name] ~= true)) --if it can be pulled pull it if pull and name ~= "air" then minetest.remove_node(index_pos) minetest.set_node(pos,{name=name,param2=param2}) end end ------------------------------[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ --this is the logic of the sticky piston on return local function sticky_piston_pull(pos,dir) --this is where the piston activates --local facedir = minetest.get_node(pos).param2 --local dir = minetest.facedir_to_dir(facedir) --local piston_location = vector.add(pos,dir) local in_front_pos = vector.add(pos,dir) local node = minetest.get_node(in_front_pos).name --pull nodes sticky_piston_pull_nodes(pos,dir) --pull player if node == "air" then for _,object in ipairs(minetest.get_objects_inside_radius(in_front_pos, 2)) do if object:is_player() and object:get_hp() > 0 then local pos2 = object:get_pos() local compare = vector.subtract(pos2,in_front_pos) local real_y = compare.y compare = vector.abs(compare) --piston pointing up if dir.y == 1 then if compare.y <= 0.5 and compare.x < 0.8 and compare.z < 0.8 then dir = vector.multiply(dir,-1) object:move_to(vector.add(dir,pos2)) --object:add_player_velocity(vector.multiply(dir,20)) end --piston sideways elseif dir.x ~=0 or dir.z ~= 0 then if real_y <= 0.5 and real_y >= -1.6 and compare.x < 0.8 and compare.z < 0.8 then dir = vector.multiply(dir,-1) object:move_to(vector.add(dir,pos2)) --object:add_player_velocity(vector.multiply(dir,20)) end end end end end minetest.sound_play("piston", {pos=pos,pitch=math.random(85,100)/100}) --minetest.set_node(piston_location,{name="redstone:sticky_actuator",param2=facedir}) --minetest.set_node(pos,{name="redstone:sticky_piston_on",param2=facedir}) end ------------------------------[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ minetest.register_node("redstone:sticky_piston_off", { description = "Sticky Piston", tiles = {"redstone_piston.png","redstone_piston.png^[transformR180","redstone_piston.png^[transformR270","redstone_piston.png^[transformR90","sticky_piston.png","stone.png"}, paramtype2 = "facedir", groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,pathable = 1,redstone_activation=1}, sounds = main.stoneSound(), drop = "redstone:sticky_piston_off", paramtype = "light", sunlight_propagates = true, redstone_activation = function(pos) if minetest.get_node(pos).name == "redstone:sticky_piston_off" then sticky_piston_push(pos) end end, --reverse the direction to face the player after_place_node = function(pos, placer, itemstack, pointed_thing) local look = placer:get_look_dir() look = vector.multiply(look,-1) local dir = minetest.dir_to_facedir(look, true) minetest.set_node(pos,{name="redstone:sticky_piston_off",param2=dir}) redstone.collect_info(pos) end, }) -------------------------- minetest.register_node("redstone:sticky_piston_on", { description = "Sticky Piston", tiles = {"redstone_piston.png","redstone_piston.png^[transformR180","redstone_piston.png^[transformR270","redstone_piston.png^[transformR90","stone.png","stone.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,pathable = 1,redstone_activation=1}, sounds = main.stoneSound(), drop = "redstone:sticky_piston_off", node_box = { type = "fixed", fixed = { --left front bottom right back top {-0.5, -0.5, -0.5, 0.5, 0.5, 3/16}, }, }, redstone_deactivation = function(pos) --this is where the piston deactivates local facedir = minetest.get_node(pos).param2 local dir = minetest.facedir_to_dir(facedir) local piston_location = vector.add(pos,dir) minetest.remove_node(piston_location) minetest.set_node(pos,{name="redstone:sticky_piston_off",param2=facedir}) sticky_piston_pull(piston_location,dir) piston_location.y = piston_location.y + 1 minetest.punch_node(piston_location) --minetest.sound_play("piston", {pos=pos,pitch=math.random(85,100)/100}) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local facedir = oldnode.param2 local dir = minetest.facedir_to_dir(facedir) local piston_location = vector.add(pos,dir) minetest.remove_node(piston_location) end, }) minetest.register_node("redstone:sticky_actuator", { description = "Redstone Piston", tiles = {"wood.png","wood.png","wood.png","wood.png","sticky_piston.png","wood.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,pathable = 1}, sounds = main.stoneSound(), drop = "redstone:sticky_piston_off", node_box = { type = "fixed", fixed = { --left front bottom right back top {-0.5, -0.5, 0.2, 0.5, 0.5, 0.5}, --mover {-0.15, -0.15, -0.9, 0.15, 0.15, 0.5}, --actuator }, }, after_dig_node = function(pos, oldnode, oldmetadata, digger) local facedir = oldnode.param2 local dir = minetest.facedir_to_dir(facedir) dir = vector.multiply(dir,-1) local piston_location = vector.add(pos,dir) minetest.remove_node(piston_location) end, })