local minetest = minetest minetest.register_node("redstone:light_on", { description = "Redstone Light", tiles = {"redstone_light.png"}, drawtype = "normal", light_source = 12, groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,pathable = 1,redstone_activation=1}, sounds = main.stoneSound({ footstep = {name = "glass_footstep", gain = 0.4}, dug = {name = "break_glass", gain = 0.4}, }), drop = "redstone:light_off", redstone_activation = function(pos) end, redstone_deactivation = function(pos) minetest.set_node(pos,{name="redstone:light_off"}) end, }) minetest.register_node("redstone:light_off", { description = "Redstone Light", tiles = {"redstone_light.png"}, drawtype = "normal", groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,pathable = 1,redstone_activation=1}, sounds = main.stoneSound({ footstep = {name = "glass_footstep", gain = 0.4}, dug = {name = "break_glass", gain = 0.4}, }), drop = "redstone:light_off", redstone_activation = function(pos) minetest.set_node(pos,{name="redstone:light_on"}) end, redstone_deactivation = function(pos) end, })