local player_state_channel = minetest.mod_channel_join("player.player_movement_state") minetest.register_on_modchannel_message(function(channel_name, sender, message) if channel_name == "player.player_movement_state" then local player = minetest.get_player_by_name(sender) local meta = player:get_meta() meta:set_string("player.player_movement_state", message) end end) minetest.register_on_joinplayer(function(player) player:set_physics_override({jump=1.25,gravity=1.25}) local meta = player:get_meta() meta:set_string("player.player_movement_state", "0") end) minetest.register_globalstep(function(dtime) for _,player in ipairs(minetest.get_connected_players()) do local meta = player:get_meta() local hunger = meta:get_int("hunger") local running = (meta:get_string("player.player_movement_state") == "1") local bunny_hopping = (meta:get_string("player.player_movement_state") == "2") local sneaking = (meta:get_string("player.player_movement_state") == "3") --print(running, bunny_hopping) --running FOV modifier if hunger > 6 and (running or bunny_hopping) then player:set_fov(1.25, true,0.15) if bunny_hopping == true then --player:set_fov(1.45, true,0.15) player:set_physics_override({speed=1.75}) else --player:set_fov(1.25, true,0.15) player:set_physics_override({speed=1.5}) end else player:set_fov(1, true,0.15) player:set_physics_override({speed=1}) --meta:set_float("running_timer", 0) end --sneaking if sneaking then --player:set_fov(0.8, true,0.1) player:set_eye_offset({x=0,y=-1,z=0},{x=0,y=-1,z=0}) else player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0}) end --remember to implement hunger --eating if player:get_player_control().RMB then local item = player:get_wielded_item():get_name() local satiation = minetest.get_item_group(item, "satiation") local hunger = minetest.get_item_group(item, "hunger") local meta = player:get_meta() if meta:get_int("hunger") == 20 then return end if hunger > 0 and satiation > 0 then local eating = meta:get_float("eating") local eating_timer = meta:get_float("eating_timer") eating = eating + dtime eating_timer = eating_timer + dtime local pos = player:get_pos() if sneaking then pos.y = pos.y + 1.425 else pos.y = pos.y + 1.625 end local dir = vector.multiply(player:get_look_dir(),0.3) local newpos = vector.add(pos,dir) local vel = player:get_player_velocity() local ps = minetest.add_particlespawner({ amount = 6, time = 0.00001, minpos = {x=newpos.x-0.2, y=newpos.y+0.2, z=newpos.z-0.2}, maxpos = {x=newpos.x+0.2, y=newpos.y-0.2, z=newpos.z+0.2}, minvel = vector.new(vel.x-0.5,0.2,vel.z-0.5), maxvel = vector.new(vel.x+0.5,0.6,vel.z+0.5), minacc = {x=0, y=-9.81, z=1}, maxacc = {x=0, y=-9.81, z=1}, minexptime = 0.5, maxexptime = 1.5, minsize = 0, maxsize = 0, --attached = player, collisiondetection = true, collision_removal = true, vertical = false, node = {name= item.."node"}, --texture = "eat_particles_1.png" }) if eating_timer + dtime > 0.25 then minetest.sound_play("eat", { to_player = player:get_player_name(), gain = 1.0, -- default pitch = math.random(60,100)/100, }) eating_timer = 0 end if eating + dtime >= 1 then local stack = player:get_wielded_item() stack:take_item(1) minetest.eat_food(player,item) eating = 0 minetest.sound_play("eat_finish", { to_player = player:get_player_name(), gain = 0.2, -- default pitch = math.random(60,85)/100, }) end meta:set_float("eating_timer", eating_timer) meta:set_float("eating", eating) else local meta = player:get_meta() meta:set_float("eating", 0) meta:set_float("eating_timer", 0) end else local meta = player:get_meta() meta:set_float("eating", 0) meta:set_float("eating_timer", 0) end end end)