--this is where all the pig's timers are! --this controls how fast the mob punches pig.manage_punch_timer = function(self,dtime) if self.punch_timer > 0 then self.punch_timer = self.punch_timer - dtime end --this controls how fast you can punch the mob (punched timer reset) if self.punched_timer > 0 then --print(self.punched_timer) self.punched_timer = self.punched_timer - dtime end end --this controls the hostile state pig.manage_hostile_timer = function(self,dtime) if self.hostile_timer > 0 then self.hostile_timer = self.hostile_timer - dtime end if self.hostile_timer <= 0 then self.hostile = false end end --this stops the pig from flying into the air pig.manage_jump_timer = function(self,dtime) if self.jump_timer > 0 then self.jump_timer = self.jump_timer - dtime end end