xof 0303txt 0032 Frame Root { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,-0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Frame Cube { FrameTransformMatrix { 1.944000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.800000, 0.000000, 0.000000, 0.000000, 0.799075, 1.000000;; } Mesh { // Cube mesh 24; 1.000000; 1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, 1.000000; 0.999999; 1.000000;, 0.999999;-1.000001; 1.000000;, -1.000000;-1.000000; 1.000000;, -1.000000; 1.000000; 1.000000;, 1.000000; 1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, 0.999999;-1.000001; 1.000000;, 1.000000; 0.999999; 1.000000;, 1.000000;-1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000;-1.000000; 1.000000;, 0.999999;-1.000001; 1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;, -1.000000; 1.000000; 1.000000;, -1.000000;-1.000000; 1.000000;, 1.000000; 0.999999; 1.000000;, -1.000000; 1.000000; 1.000000;, -1.000000; 1.000000;-1.000000;, 1.000000; 1.000000;-1.000000;; 6; 4;0,1,2,3;, 4;4,5,6,7;, 4;8,9,10,11;, 4;12,13,14,15;, 4;16,17,18,19;, 4;20,21,22,23;; MeshNormals { // Cube normals 6; 0.000000;-0.000000; 1.000000;, 0.000000; 0.000000;-1.000000;, -1.000000; 0.000000;-0.000000;, 0.000000; 1.000000; 0.000000;, 1.000000;-0.000000; 0.000000;, -0.000000;-1.000000;-0.000000;; 6; 4;0,0,0,0;, 4;1,1,1,1;, 4;2,2,2,2;, 4;3,3,3,3;, 4;4,4,4,4;, 4;5,5,5,5;; } // End of Cube normals MeshTextureCoords { // Cube UV coordinates 24; 0.666667; 0.666667;, 0.666667; 0.333333;, 1.000000; 0.333333;, 1.000000; 0.666667;, 0.333333; 0.333333;, 0.666667; 0.333333;, 0.666667; 0.666666;, 0.333333; 0.666667;, 0.333333; 0.666667;, 0.333333; 1.000000;, 0.000000; 1.000000;, 0.000000; 0.666667;, 0.333333; 0.666667;, 0.666667; 0.666667;, 0.666667; 1.000000;, 0.333333; 1.000000;, 0.666667; 1.000000;, 0.666667; 0.666667;, 1.000000; 0.666667;, 1.000000; 1.000000;, 0.000000; 0.666667;, 0.000000; 0.333333;, 0.333333; 0.333333;, 0.333333; 0.666667;; } // End of Cube UV coordinates MeshMaterialList { // Cube material list 1; 6; 0, 0, 0, 0, 0, 0;; Material body { 0.640000; 0.640000; 0.640000; 1.000000;; 96.078431; 0.500000; 0.500000; 0.500000;; 0.000000; 0.000000; 0.000000;; } } // End of Cube material list } // End of Cube mesh } // End of Cube Frame Cube_001 { FrameTransformMatrix { -0.450749, 0.000000, 0.000000, 0.000000, 0.000000,-0.469530, 0.000000, 0.000000, 0.000000, 0.000000, 0.704295, 0.000000, 1.500000, 0.500000,-0.700000, 1.000000;; } Mesh { // Cube_001 mesh 24; 1.000000; 1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, 1.000000; 0.999999; 1.000000;, 0.999999;-1.000001; 1.000000;, -1.000000;-1.000000; 1.000000;, -1.000000; 1.000000; 1.000000;, 1.000000; 1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, 0.999999;-1.000001; 1.000000;, 1.000000; 0.999999; 1.000000;, 1.000000;-1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000;-1.000000; 1.000000;, 0.999999;-1.000001; 1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;, -1.000000; 1.000000; 1.000000;, -1.000000;-1.000000; 1.000000;, 1.000000; 0.999999; 1.000000;, -1.000000; 1.000000; 1.000000;, -1.000000; 1.000000;-1.000000;, 1.000000; 1.000000;-1.000000;; 6; 4;0,1,2,3;, 4;4,5,6,7;, 4;8,9,10,11;, 4;12,13,14,15;, 4;16,17,18,19;, 4;20,21,22,23;; MeshNormals { // Cube_001 normals 6; 0.000000;-0.000000; 1.000000;, 0.000000; 0.000000;-1.000000;, -1.000000; 0.000000;-0.000000;, 0.000000; 1.000000; 0.000000;, 1.000000;-0.000000; 0.000000;, -0.000000;-1.000000;-0.000000;; 6; 4;0,0,0,0;, 4;1,1,1,1;, 4;2,2,2,2;, 4;3,3,3,3;, 4;4,4,4,4;, 4;5,5,5,5;; } // End of Cube_001 normals MeshTextureCoords { // Cube_001 UV coordinates 24; 0.666667; 0.666667;, 0.666667; 0.333333;, 1.000000; 0.333333;, 1.000000; 0.666667;, 0.333333; 0.333333;, 0.666667; 0.333333;, 0.666667; 0.666666;, 0.333333; 0.666667;, 0.333333; 0.666667;, 0.333333; 1.000000;, 0.000000; 1.000000;, 0.000000; 0.666667;, 0.333333; 0.666667;, 0.666667; 0.666667;, 0.666667; 1.000000;, 0.333333; 1.000000;, 0.666667; 1.000000;, 0.666667; 0.666667;, 1.000000; 0.666667;, 1.000000; 1.000000;, 0.000000; 0.666667;, 0.000000; 0.333333;, 0.333333; 0.333333;, 0.333333; 0.666667;; } // End of Cube_001 UV coordinates MeshMaterialList { // Cube_001 material list 1; 6; 0, 0, 0, 0, 0, 0;; Material leg { 0.640000; 0.640000; 0.640000; 1.000000;; 96.078431; 0.500000; 0.500000; 0.500000;; 0.000000; 0.000000; 0.000000;; } } // End of Cube_001 material list } // End of Cube_001 mesh } // End of Cube_001 Frame Cube_003 { FrameTransformMatrix { -0.450749, 0.000000, 0.000000, 0.000000, 0.000000,-0.469530, 0.000000, 0.000000, 0.000000, 0.000000, 0.704295, 0.000000, 1.500000,-0.500000,-0.700000, 1.000000;; } Mesh { // Cube_003 mesh 24; 1.000000; 1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, 1.000000; 0.999999; 1.000000;, 0.999999;-1.000001; 1.000000;, -1.000000;-1.000000; 1.000000;, -1.000000; 1.000000; 1.000000;, 1.000000; 1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, 0.999999;-1.000001; 1.000000;, 1.000000; 0.999999; 1.000000;, 1.000000;-1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000;-1.000000; 1.000000;, 0.999999;-1.000001; 1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;, -1.000000; 1.000000; 1.000000;, -1.000000;-1.000000; 1.000000;, 1.000000; 0.999999; 1.000000;, -1.000000; 1.000000; 1.000000;, -1.000000; 1.000000;-1.000000;, 1.000000; 1.000000;-1.000000;; 6; 4;0,1,2,3;, 4;4,5,6,7;, 4;8,9,10,11;, 4;12,13,14,15;, 4;16,17,18,19;, 4;20,21,22,23;; MeshNormals { // Cube_003 normals 6; 0.000000;-0.000000; 1.000000;, 0.000000; 0.000000;-1.000000;, -1.000000; 0.000000;-0.000000;, 0.000000; 1.000000; 0.000000;, 1.000000;-0.000000; 0.000000;, -0.000000;-1.000000;-0.000000;; 6; 4;0,0,0,0;, 4;1,1,1,1;, 4;2,2,2,2;, 4;3,3,3,3;, 4;4,4,4,4;, 4;5,5,5,5;; } // End of Cube_003 normals MeshTextureCoords { // Cube_003 UV coordinates 24; 0.666667; 0.666667;, 0.666667; 0.333333;, 1.000000; 0.333333;, 1.000000; 0.666667;, 0.333333; 0.333333;, 0.666667; 0.333333;, 0.666667; 0.666666;, 0.333333; 0.666667;, 0.333333; 0.666667;, 0.333333; 1.000000;, 0.000000; 1.000000;, 0.000000; 0.666667;, 0.333333; 0.666667;, 0.666667; 0.666667;, 0.666667; 1.000000;, 0.333333; 1.000000;, 0.666667; 1.000000;, 0.666667; 0.666667;, 1.000000; 0.666667;, 1.000000; 1.000000;, 0.000000; 0.666667;, 0.000000; 0.333333;, 0.333333; 0.333333;, 0.333333; 0.666667;; } // End of Cube_003 UV coordinates MeshMaterialList { // Cube_003 material list 1; 6; 0, 0, 0, 0, 0, 0;; Material leg { 0.640000; 0.640000; 0.640000; 1.000000;; 96.078431; 0.500000; 0.500000; 0.500000;; 0.000000; 0.000000; 0.000000;; } } // End of Cube_003 material list } // End of Cube_003 mesh } // End of Cube_003 Frame Cube_005 { FrameTransformMatrix { -0.450749, 0.000000, 0.000000, 0.000000, 0.000000,-0.469530, 0.000000, 0.000000, 0.000000, 0.000000, 0.704295, 0.000000, -1.500000,-0.500000,-0.700000, 1.000000;; } Mesh { // Cube_005 mesh 24; 1.000000; 1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, 1.000000; 0.999999; 1.000000;, 0.999999;-1.000001; 1.000000;, -1.000000;-1.000000; 1.000000;, -1.000000; 1.000000; 1.000000;, 1.000000; 1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, 0.999999;-1.000001; 1.000000;, 1.000000; 0.999999; 1.000000;, 1.000000;-1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000;-1.000000; 1.000000;, 0.999999;-1.000001; 1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;, -1.000000; 1.000000; 1.000000;, -1.000000;-1.000000; 1.000000;, 1.000000; 0.999999; 1.000000;, -1.000000; 1.000000; 1.000000;, -1.000000; 1.000000;-1.000000;, 1.000000; 1.000000;-1.000000;; 6; 4;0,1,2,3;, 4;4,5,6,7;, 4;8,9,10,11;, 4;12,13,14,15;, 4;16,17,18,19;, 4;20,21,22,23;; MeshNormals { // Cube_005 normals 6; 0.000000;-0.000000; 1.000000;, 0.000000; 0.000000;-1.000000;, -1.000000; 0.000000;-0.000000;, 0.000000; 1.000000; 0.000000;, 1.000000;-0.000000; 0.000000;, -0.000000;-1.000000;-0.000000;; 6; 4;0,0,0,0;, 4;1,1,1,1;, 4;2,2,2,2;, 4;3,3,3,3;, 4;4,4,4,4;, 4;5,5,5,5;; } // End of Cube_005 normals MeshTextureCoords { // Cube_005 UV coordinates 24; 0.666667; 0.666667;, 0.666667; 0.333333;, 1.000000; 0.333333;, 1.000000; 0.666667;, 0.333333; 0.333333;, 0.666667; 0.333333;, 0.666667; 0.666666;, 0.333333; 0.666667;, 0.333333; 0.666667;, 0.333333; 1.000000;, 0.000000; 1.000000;, 0.000000; 0.666667;, 0.333333; 0.666667;, 0.666667; 0.666667;, 0.666667; 1.000000;, 0.333333; 1.000000;, 0.666667; 1.000000;, 0.666667; 0.666667;, 1.000000; 0.666667;, 1.000000; 1.000000;, 0.000000; 0.666667;, 0.000000; 0.333333;, 0.333333; 0.333333;, 0.333333; 0.666667;; } // End of Cube_005 UV coordinates MeshMaterialList { // Cube_005 material list 1; 6; 0, 0, 0, 0, 0, 0;; Material leg { 0.640000; 0.640000; 0.640000; 1.000000;; 96.078431; 0.500000; 0.500000; 0.500000;; 0.000000; 0.000000; 0.000000;; } } // End of Cube_005 material list } // End of Cube_005 mesh } // End of Cube_005 Frame Cube_006 { FrameTransformMatrix { -0.450749, 0.000000, 0.000000, 0.000000, 0.000000,-0.469530, 0.000000, 0.000000, 0.000000, 0.000000, 0.704295, 0.000000, -1.500000, 0.500000,-0.700000, 1.000000;; } Mesh { // Cube_006 mesh 24; 1.000000; 1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, 1.000000; 0.999999; 1.000000;, 0.999999;-1.000001; 1.000000;, -1.000000;-1.000000; 1.000000;, -1.000000; 1.000000; 1.000000;, 1.000000; 1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, 0.999999;-1.000001; 1.000000;, 1.000000; 0.999999; 1.000000;, 1.000000;-1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000;-1.000000; 1.000000;, 0.999999;-1.000001; 1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;, -1.000000; 1.000000; 1.000000;, -1.000000;-1.000000; 1.000000;, 1.000000; 0.999999; 1.000000;, -1.000000; 1.000000; 1.000000;, -1.000000; 1.000000;-1.000000;, 1.000000; 1.000000;-1.000000;; 6; 4;0,1,2,3;, 4;4,5,6,7;, 4;8,9,10,11;, 4;12,13,14,15;, 4;16,17,18,19;, 4;20,21,22,23;; MeshNormals { // Cube_006 normals 6; 0.000000;-0.000000; 1.000000;, 0.000000; 0.000000;-1.000000;, -1.000000; 0.000000;-0.000000;, 0.000000; 1.000000; 0.000000;, 1.000000;-0.000000; 0.000000;, -0.000000;-1.000000;-0.000000;; 6; 4;0,0,0,0;, 4;1,1,1,1;, 4;2,2,2,2;, 4;3,3,3,3;, 4;4,4,4,4;, 4;5,5,5,5;; } // End of Cube_006 normals MeshTextureCoords { // Cube_006 UV coordinates 24; 0.666667; 0.666667;, 0.666667; 0.333333;, 1.000000; 0.333333;, 1.000000; 0.666667;, 0.333333; 0.333333;, 0.666667; 0.333333;, 0.666667; 0.666666;, 0.333333; 0.666667;, 0.333333; 0.666667;, 0.333333; 1.000000;, 0.000000; 1.000000;, 0.000000; 0.666667;, 0.333333; 0.666667;, 0.666667; 0.666667;, 0.666667; 1.000000;, 0.333333; 1.000000;, 0.666667; 1.000000;, 0.666667; 0.666667;, 1.000000; 0.666667;, 1.000000; 1.000000;, 0.000000; 0.666667;, 0.000000; 0.333333;, 0.333333; 0.333333;, 0.333333; 0.666667;; } // End of Cube_006 UV coordinates MeshMaterialList { // Cube_006 material list 1; 6; 0, 0, 0, 0, 0, 0;; Material leg { 0.640000; 0.640000; 0.640000; 1.000000;; 96.078431; 0.500000; 0.500000; 0.500000;; 0.000000; 0.000000; 0.000000;; } } // End of Cube_006 material list } // End of Cube_006 mesh } // End of Cube_006 } // End of Root AnimationSet Global { Animation { {Cube} AnimationKey { // Rotation 0; 16; 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;; } AnimationKey { // Scale 1; 16; 0;3; 1.944000, 1.000000, 0.800000;;, 1;3; 1.944000, 1.000000, 0.800000;;, 2;3; 1.944000, 1.000000, 0.800000;;, 3;3; 1.944000, 1.000000, 0.800000;;, 4;3; 1.944000, 1.000000, 0.800000;;, 5;3; 1.944000, 1.000000, 0.800000;;, 6;3; 1.944000, 1.000000, 0.800000;;, 7;3; 1.944000, 1.000000, 0.800000;;, 8;3; 1.944000, 1.000000, 0.800000;;, 9;3; 1.944000, 1.000000, 0.800000;;, 10;3; 1.944000, 1.000000, 0.800000;;, 11;3; 1.944000, 1.000000, 0.800000;;, 12;3; 1.944000, 1.000000, 0.800000;;, 13;3; 1.944000, 1.000000, 0.800000;;, 14;3; 1.944000, 1.000000, 0.800000;;, 15;3; 1.944000, 1.000000, 0.800000;;; } AnimationKey { // Position 2; 16; 0;3; 0.000000, 0.000000, 0.799075;;, 1;3; 0.000000, 0.000000, 0.799075;;, 2;3; 0.000000, 0.000000, 0.799075;;, 3;3; 0.000000, 0.000000, 0.799075;;, 4;3; 0.000000, 0.000000, 0.799075;;, 5;3; 0.000000, 0.000000, 0.799075;;, 6;3; 0.000000, 0.000000, 0.799075;;, 7;3; 0.000000, 0.000000, 0.799075;;, 8;3; 0.000000, 0.000000, 0.799075;;, 9;3; 0.000000, 0.000000, 0.799075;;, 10;3; 0.000000, 0.000000, 0.799075;;, 11;3; 0.000000, 0.000000, 0.799075;;, 12;3; 0.000000, 0.000000, 0.799075;;, 13;3; 0.000000, 0.000000, 0.799075;;, 14;3; 0.000000, 0.000000, 0.799075;;, 15;3; 0.000000, 0.000000, 0.799075;;; } } Animation { {Cube_001} AnimationKey { // Rotation 0; 16; 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 1;4;-0.999391, 0.000000,-0.034899, 0.000000;;, 2;4;-0.991138, 0.000000,-0.132834, 0.000000;;, 3;4;-0.966526, 0.000000,-0.256570, 0.000000;;, 4;4;-0.936672, 0.000000,-0.350207, 0.000000;;, 5;4;-0.923880, 0.000000,-0.382683, 0.000000;;, 6;4;-0.948324, 0.000000,-0.317305, 0.000000;;, 7;4;-0.992042, 0.000000,-0.125908, 0.000000;;, 8;4;-0.992042, 0.000000, 0.125909, 0.000000;;, 9;4;-0.948323, 0.000000, 0.317305, 0.000000;;, 10;4;-0.923879, 0.000000, 0.382684, 0.000000;;, 11;4;-0.948324, 0.000000, 0.317305, 0.000000;;, 12;4;-0.992042, 0.000000, 0.125909, 0.000000;;, 13;4;-0.992042, 0.000000,-0.125908, 0.000000;;, 14;4;-0.948324, 0.000000,-0.317305, 0.000000;;, 15;4;-0.923880, 0.000000,-0.382683, 0.000000;;; } AnimationKey { // Scale 1; 16; 0;3; 0.450749, 0.469530, 0.704295;;, 1;3; 0.450749, 0.469530, 0.704295;;, 2;3; 0.450749, 0.469530, 0.704295;;, 3;3; 0.450749, 0.469530, 0.704295;;, 4;3; 0.450749, 0.469530, 0.704295;;, 5;3; 0.450749, 0.469530, 0.704295;;, 6;3; 0.450749, 0.469530, 0.704295;;, 7;3; 0.450749, 0.469530, 0.704295;;, 8;3; 0.450749, 0.469530, 0.704295;;, 9;3; 0.450749, 0.469530, 0.704295;;, 10;3; 0.450749, 0.469530, 0.704295;;, 11;3; 0.450749, 0.469530, 0.704295;;, 12;3; 0.450749, 0.469530, 0.704295;;, 13;3; 0.450749, 0.469530, 0.704295;;, 14;3; 0.450749, 0.469530, 0.704295;;, 15;3; 0.450749, 0.469530, 0.704295;;; } AnimationKey { // Position 2; 16; 0;3; 1.500000, 0.500000,-0.700000;;, 1;3; 1.535556, 0.500000,-0.700000;;, 2;3; 1.635705, 0.500000,-0.700000;;, 3;3; 1.764295, 0.500000,-0.700000;;, 4;3; 1.864444, 0.500000,-0.700000;;, 5;3; 1.900000, 0.500000,-0.700000;;, 6;3; 1.820000, 0.500000,-0.700000;;, 7;3; 1.594664, 0.500000,-0.700000;;, 8;3; 1.305335, 0.500000,-0.700000;;, 9;3; 1.080000, 0.500000,-0.700000;;, 10;3; 1.000000, 0.500000,-0.700000;;, 11;3; 1.080000, 0.500000,-0.700000;;, 12;3; 1.305335, 0.500000,-0.700000;;, 13;3; 1.594665, 0.500000,-0.700000;;, 14;3; 1.820000, 0.500000,-0.700000;;, 15;3; 1.900000, 0.500000,-0.700000;;; } } Animation { {Cube_003} AnimationKey { // Rotation 0; 16; 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 1;4;-0.999391, 0.000000, 0.034900, 0.000000;;, 2;4;-0.991138, 0.000000, 0.132834, 0.000000;;, 3;4;-0.966526, 0.000000, 0.256570, 0.000000;;, 4;4;-0.936672, 0.000000, 0.350208, 0.000000;;, 5;4;-0.923879, 0.000000, 0.382684, 0.000000;;, 6;4;-0.948324, 0.000000, 0.317305, 0.000000;;, 7;4;-0.992042, 0.000000, 0.125909, 0.000000;;, 8;4;-0.992042, 0.000000,-0.125909, 0.000000;;, 9;4;-0.948324, 0.000000,-0.317305, 0.000000;;, 10;4;-0.923880, 0.000000,-0.382683, 0.000000;;, 11;4;-0.948324, 0.000000,-0.317305, 0.000000;;, 12;4;-0.992042, 0.000000,-0.125909, 0.000000;;, 13;4;-0.992042, 0.000000, 0.125909, 0.000000;;, 14;4;-0.948323, 0.000000, 0.317305, 0.000000;;, 15;4;-0.923879, 0.000000, 0.382684, 0.000000;;; } AnimationKey { // Scale 1; 16; 0;3; 0.450749, 0.469530, 0.704295;;, 1;3; 0.450749, 0.469530, 0.704295;;, 2;3; 0.450749, 0.469530, 0.704295;;, 3;3; 0.450749, 0.469530, 0.704295;;, 4;3; 0.450749, 0.469530, 0.704295;;, 5;3; 0.450749, 0.469530, 0.704295;;, 6;3; 0.450749, 0.469530, 0.704295;;, 7;3; 0.450749, 0.469530, 0.704295;;, 8;3; 0.450749, 0.469530, 0.704295;;, 9;3; 0.450749, 0.469530, 0.704295;;, 10;3; 0.450749, 0.469530, 0.704295;;, 11;3; 0.450749, 0.469530, 0.704295;;, 12;3; 0.450749, 0.469530, 0.704295;;, 13;3; 0.450749, 0.469530, 0.704295;;, 14;3; 0.450749, 0.469530, 0.704295;;, 15;3; 0.450749, 0.469530, 0.704295;;; } AnimationKey { // Position 2; 16; 0;3; 1.500000,-0.500000,-0.700000;;, 1;3; 1.455556,-0.500000,-0.700000;;, 2;3; 1.330369,-0.500000,-0.700000;;, 3;3; 1.169631,-0.500000,-0.700000;;, 4;3; 1.044445,-0.500000,-0.700000;;, 5;3; 1.000000,-0.500000,-0.700000;;, 6;3; 1.080000,-0.500000,-0.700000;;, 7;3; 1.305336,-0.500000,-0.700000;;, 8;3; 1.594665,-0.500000,-0.700000;;, 9;3; 1.820000,-0.500000,-0.700000;;, 10;3; 1.900000,-0.500000,-0.700000;;, 11;3; 1.820000,-0.500000,-0.700000;;, 12;3; 1.594665,-0.500000,-0.700000;;, 13;3; 1.305336,-0.500000,-0.700000;;, 14;3; 1.080000,-0.500000,-0.700000;;, 15;3; 1.000000,-0.500000,-0.700000;;; } } Animation { {Cube_005} AnimationKey { // Rotation 0; 16; 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 1;4;-0.999391, 0.000000,-0.034899, 0.000000;;, 2;4;-0.991138, 0.000000,-0.132834, 0.000000;;, 3;4;-0.966526, 0.000000,-0.256570, 0.000000;;, 4;4;-0.936672, 0.000000,-0.350207, 0.000000;;, 5;4;-0.923880, 0.000000,-0.382683, 0.000000;;, 6;4;-0.948324, 0.000000,-0.317305, 0.000000;;, 7;4;-0.992042, 0.000000,-0.125909, 0.000000;;, 8;4;-0.992042, 0.000000, 0.125909, 0.000000;;, 9;4;-0.948324, 0.000000, 0.317305, 0.000000;;, 10;4;-0.923879, 0.000000, 0.382684, 0.000000;;, 11;4;-0.948324, 0.000000, 0.317305, 0.000000;;, 12;4;-0.992042, 0.000000, 0.125909, 0.000000;;, 13;4;-0.992042, 0.000000,-0.125909, 0.000000;;, 14;4;-0.948324, 0.000000,-0.317305, 0.000000;;, 15;4;-0.923880, 0.000000,-0.382683, 0.000000;;; } AnimationKey { // Scale 1; 16; 0;3; 0.450749, 0.469530, 0.704295;;, 1;3; 0.450749, 0.469530, 0.704295;;, 2;3; 0.450749, 0.469530, 0.704295;;, 3;3; 0.450749, 0.469530, 0.704295;;, 4;3; 0.450749, 0.469530, 0.704295;;, 5;3; 0.450749, 0.469530, 0.704295;;, 6;3; 0.450749, 0.469530, 0.704295;;, 7;3; 0.450749, 0.469530, 0.704295;;, 8;3; 0.450749, 0.469530, 0.704295;;, 9;3; 0.450749, 0.469530, 0.704295;;, 10;3; 0.450749, 0.469530, 0.704295;;, 11;3; 0.450749, 0.469530, 0.704295;;, 12;3; 0.450749, 0.469530, 0.704295;;, 13;3; 0.450749, 0.469530, 0.704295;;, 14;3; 0.450749, 0.469530, 0.704295;;, 15;3; 0.450749, 0.469530, 0.704295;;; } AnimationKey { // Position 2; 16; 0;3;-1.500000,-0.500000,-0.700000;;, 1;3;-1.464444,-0.500000,-0.700000;;, 2;3;-1.364295,-0.500000,-0.700000;;, 3;3;-1.235705,-0.500000,-0.700000;;, 4;3;-1.135556,-0.500000,-0.700000;;, 5;3;-1.100000,-0.500000,-0.700000;;, 6;3;-1.180000,-0.500000,-0.700000;;, 7;3;-1.405335,-0.500000,-0.700000;;, 8;3;-1.694665,-0.500000,-0.700000;;, 9;3;-1.920000,-0.500000,-0.700000;;, 10;3;-2.000000,-0.500000,-0.700000;;, 11;3;-1.920000,-0.500000,-0.700000;;, 12;3;-1.694664,-0.500000,-0.700000;;, 13;3;-1.405335,-0.500000,-0.700000;;, 14;3;-1.180000,-0.500000,-0.700000;;, 15;3;-1.100000,-0.500000,-0.700000;;; } } Animation { {Cube_006} AnimationKey { // Rotation 0; 16; 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, 1;4;-0.999391, 0.000000, 0.034900, 0.000000;;, 2;4;-0.991138, 0.000000, 0.132834, 0.000000;;, 3;4;-0.966526, 0.000000, 0.256570, 0.000000;;, 4;4;-0.936672, 0.000000, 0.350208, 0.000000;;, 5;4;-0.923879, 0.000000, 0.382684, 0.000000;;, 6;4;-0.948324, 0.000000, 0.317305, 0.000000;;, 7;4;-0.992042, 0.000000, 0.125909, 0.000000;;, 8;4;-0.992042, 0.000000,-0.125909, 0.000000;;, 9;4;-0.948324, 0.000000,-0.317305, 0.000000;;, 10;4;-0.923880, 0.000000,-0.382683, 0.000000;;, 11;4;-0.948324, 0.000000,-0.317305, 0.000000;;, 12;4;-0.992042, 0.000000,-0.125909, 0.000000;;, 13;4;-0.992042, 0.000000, 0.125909, 0.000000;;, 14;4;-0.948323, 0.000000, 0.317305, 0.000000;;, 15;4;-0.923879, 0.000000, 0.382684, 0.000000;;; } AnimationKey { // Scale 1; 16; 0;3; 0.450749, 0.469530, 0.704295;;, 1;3; 0.450749, 0.469530, 0.704295;;, 2;3; 0.450749, 0.469530, 0.704295;;, 3;3; 0.450749, 0.469530, 0.704295;;, 4;3; 0.450749, 0.469530, 0.704295;;, 5;3; 0.450749, 0.469530, 0.704295;;, 6;3; 0.450749, 0.469530, 0.704295;;, 7;3; 0.450749, 0.469530, 0.704295;;, 8;3; 0.450749, 0.469530, 0.704295;;, 9;3; 0.450749, 0.469530, 0.704295;;, 10;3; 0.450749, 0.469530, 0.704295;;, 11;3; 0.450749, 0.469530, 0.704295;;, 12;3; 0.450749, 0.469530, 0.704295;;, 13;3; 0.450749, 0.469530, 0.704295;;, 14;3; 0.450749, 0.469530, 0.704295;;, 15;3; 0.450749, 0.469530, 0.704295;;; } AnimationKey { // Position 2; 16; 0;3;-1.500000, 0.500000,-0.700000;;, 1;3;-1.544444, 0.500000,-0.700000;;, 2;3;-1.669631, 0.500000,-0.700000;;, 3;3;-1.830369, 0.500000,-0.700000;;, 4;3;-1.955556, 0.500000,-0.700000;;, 5;3;-2.000000, 0.500000,-0.700000;;, 6;3;-1.920000, 0.500000,-0.700000;;, 7;3;-1.694664, 0.500000,-0.700000;;, 8;3;-1.405335, 0.500000,-0.700000;;, 9;3;-1.180000, 0.500000,-0.700000;;, 10;3;-1.100000, 0.500000,-0.700000;;, 11;3;-1.180000, 0.500000,-0.700000;;, 12;3;-1.405335, 0.500000,-0.700000;;, 13;3;-1.694664, 0.500000,-0.700000;;, 14;3;-1.920000, 0.500000,-0.700000;;, 15;3;-2.000000, 0.500000,-0.700000;;; } } } // End of AnimationSet Global