mobs.create_timer_functions = function(def,mob_register) --this controls how fast the mob punches mob_register.manage_punch_timer = function(self,dtime) if self.punch_timer > 0 then self.punch_timer = self.punch_timer - dtime end --this controls how fast you can punch the mob (punched timer reset) if self.punched_timer > 0 then --print(self.punched_timer) self.punched_timer = self.punched_timer - dtime end end --this controls the hostile state if def.hostile == true or def.attacked_hostile == true then mob_register.manage_hostile_timer = function(self,dtime) if self.hostile_timer > 0 then self.hostile_timer = self.hostile_timer - dtime end if self.hostile_timer <= 0 then self.hostile = false end end end mob_register.manage_hurt_color_timer = function(self,dtime) if self.hurt_color_timer > 0 then self.hurt_color_timer = self.hurt_color_timer - dtime if self.hurt_color_timer <= 0 then self.hurt_color_timer = 0 self.object:set_texture_mod("") end end end mob_register.manage_explode_timer = function(self,dtime) self.tnt_timer = self.tnt_timer - dtime self.tnt_tick_timer = self.tnt_tick_timer - dtime if self.tnt_tick_timer <= 0 and not self.dead then self.tnt_tick_timer = 0.2 self.tnt_mod_state = math.abs(self.tnt_mod_state-1) if self.tnt_mod_state == 0 then self.object:set_texture_mod("") else self.object:set_texture_mod("^[colorize:white:130") end --print(self.object:get_texture_mod()) --self.object:set_texture_mod("^[colorize:red:130") end if self.tnt_timer <= 0 and not self.dead then self.object:set_texture_mod("^[colorize:red:130") local pos = self.object:get_pos() --direction.y = direction.y + 1 tnt(pos,7) self.death_animation_timer = 1 self.dead = true self.tnt_timer = 100 end end mob_register.manage_projectile_timer = function(self,dtime) self.projectile_timer = self.projectile_timer - dtime end --this stops the pig from flying into the air mob_register.manage_jump_timer = function(self,dtime) if self.jump_timer > 0 then self.jump_timer = self.jump_timer - dtime end end return(mob_register) end