--Quick definition of tools local tool = {"shovel","axe","pick"} local material = {"coal","wood","stone","lapis","iron","gold","diamond","emerald","sapphire","ruby"} local sword_durability ={10 ,52 ,131 ,200 ,250 ,32 ,1561 ,2300 ,3000 ,5000 } --unbreakable time definition --this is used so ores still have sounds --and particles but don't drop anything or --finish mining, 32 bit integer limit --32 bit integer limit so that the initial --mining texture does not show up until a week --after you've continuously held down the button local ub = 2147483647 -- unbreakable for level_id,material in pairs(material) do for id,tool in pairs(tool) do --print(id,tool,level,material) local groupcaps local damage local wear --[[ ███████╗██╗ ██╗ ██████╗ ██╗ ██╗███████╗██╗ ██╔════╝██║ ██║██╔═══██╗██║ ██║██╔════╝██║ ███████╗███████║██║ ██║██║ ██║█████╗ ██║ ╚════██║██╔══██║██║ ██║╚██╗ ██╔╝██╔══╝ ██║ ███████║██║ ██║╚██████╔╝ ╚████╔╝ ███████╗███████╗ ╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═══╝ ╚══════╝╚══════╝ ]]-- if tool == "shovel" then if material == "wood" then groupcaps2={ dirt = {times={[1]=0.4,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=59, maxlevel=1}, snow = {times={[1]=0.4,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=59, maxlevel=1}, grass = {times={[1]=0.45,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=59, maxlevel=1}, sand = {times={[1]=0.4,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=59, maxlevel=1}, } damage = 2.5 wear = 500 elseif material == "stone" then groupcaps2={ dirt = {times={[1]=0.2,[2]=0.2,[3]=1.5,[4]=3,[5]=6}, uses=131, maxlevel=1}, snow = {times={[1]=0.2,[2]=0.2,[3]=1.5,[4]=3,[5]=6}, uses=131, maxlevel=1}, grass = {times={[1]=0.25,[2]=0.25,[3]=1.5,[4]=3,[5]=6}, uses=131, maxlevel=1}, sand = {times={[1]=0.2,[2]=0.2,[3]=1.5,[4]=3,[5]=6}, uses=131, maxlevel=1}, } damage = 3.5 wear = 400 elseif material == "coal" then groupcaps2={ dirt = {times={[1]=0.02,[2]=0.02,[3]=1.5,[4]=3,[5]=6}, uses=10, maxlevel=1}, snow = {times={[1]=0.02,[2]=0.02,[3]=1.5,[4]=3,[5]=6}, uses=10, maxlevel=1}, grass = {times={[1]=0.025,[2]=0.025,[3]=1.5,[4]=3,[5]=6}, uses=10, maxlevel=1}, sand = {times={[1]=0.02,[2]=0.02,[3]=1.5,[4]=3,[5]=6}, uses=10, maxlevel=1}, } damage = 3.5 wear = 2000 elseif material == "lapis" then groupcaps2={ dirt = {times={[1]=0.17,[2]=0.17,[3]=0.17,[4]=1.5,[5]=4.5}, uses=190, maxlevel=1}, snow = {times={[1]=0.17,[2]=0.17,[3]=0.17,[4]=1.5,[5]=4.5}, uses=190, maxlevel=1}, grass = {times={[1]=0.17,[2]=0.17,[3]=0.17,[4]=1.5,[5]=4.5}, uses=190, maxlevel=1}, sand = {times={[1]=0.17,[2]=0.17,[3]=0.17,[4]=1.5,[5]=4.5}, uses=190, maxlevel=1}, } damage = 4 wear = 350 elseif material == "iron" then groupcaps2={ dirt = {times={[1]=0.15,[2]=0.15,[3]=0.15,[4]=1.5,[5]=3}, uses=250, maxlevel=1}, snow = {times={[1]=0.15,[2]=0.15,[3]=0.15,[4]=1.5,[5]=3}, uses=250, maxlevel=1}, grass = {times={[1]=0.15,[2]=0.15,[3]=0.15,[4]=1.5,[5]=3}, uses=250, maxlevel=1}, sand = {times={[1]=0.15,[2]=0.15,[3]=0.15,[4]=1.5,[5]=3}, uses=250, maxlevel=1}, } damage = 4.5 wear = 300 elseif material == "gold" then groupcaps2={ dirt = {times={[1]=0.1,[2]=0.1,[3]=0.1,[4]=0.1,[5]=1.5}, uses=32, maxlevel=1}, snow = {times={[1]=0.1,[2]=0.1,[3]=0.1,[4]=0.1,[5]=1.5}, uses=32, maxlevel=1}, grass = {times={[1]=0.1,[2]=0.1,[3]=0.1,[4]=0.1,[5]=1.5}, uses=32, maxlevel=1}, sand = {times={[1]=0.1,[2]=0.1,[3]=0.1,[4]=0.1,[5]=1.5}, uses=32, maxlevel=1}, } damage = 2.5 wear = 1000 elseif material == "diamond" then groupcaps2={ dirt = {times={[1]= 0.1,[2]=0.1,[3]=0.1,[4]=0.1,[5]=1.5}, uses=1561, maxlevel=1}, snow = {times={[1]= 0.1,[2]=0.1,[3]=0.1,[4]=0.1,[5]=1.5}, uses=1561, maxlevel=1}, grass = {times={[1]= 0.15,[2]=0.15,[3]=0.15,[4]=0.15,[5]=1.5}, uses=1561, maxlevel=1}, sand = {times={[1]= 0.1,[2]=0.1,[3]=0.1,[4]=0.1,[5]=1.5}, uses=1561, maxlevel=1}, } damage = 5.5 wear = 100 elseif material == "emerald" then groupcaps2={ dirt = {times={[1]= 0.05,[2]=0.05,[3]=0.05,[4]=0.05,[5]=0.05}, uses=2300, maxlevel=1}, snow = {times={[1]= 0.05,[2]=0.05,[3]=0.05,[4]=0.05,[5]=0.05}, uses=2300, maxlevel=1}, grass = {times={[1]= 0.05,[2]=0.05,[3]=0.05,[4]=0.05,[5]=0.05}, uses=2300, maxlevel=1}, sand = {times={[1]= 0.05,[2]=0.05,[3]=0.05,[4]=0.05,[5]=0.05}, uses=2300, maxlevel=1}, } damage = 7 wear = 50 elseif material == "sapphire" then groupcaps2={ dirt = {times={[1]= 0.025,[2]=0.025,[3]=0.025,[4]=0.025,[5]=0.025}, uses=3000, maxlevel=1}, snow = {times={[1]= 0.025,[2]=0.025,[3]=0.025,[4]=0.025,[5]=0.025}, uses=3000, maxlevel=1}, grass = {times={[1]= 0.025,[2]=0.025,[3]=0.025,[4]=0.025,[5]=0.025}, uses=3000, maxlevel=1}, sand = {times={[1]= 0.025,[2]=0.025,[3]=0.025,[4]=0.025,[5]=0.025}, uses=3000, maxlevel=1}, } damage = 9 wear = 25 elseif material == "ruby" then groupcaps2={ dirt = {times={[1]= 0.01,[2]=0.01,[3]=0.01,[4]=0.01,[5]=0.01}, uses=5000, maxlevel=1}, snow = {times={[1]= 0.01,[2]=0.01,[3]=0.01,[4]=0.01,[5]=0.01}, uses=5000, maxlevel=1}, grass = {times={[1]= 0.01,[2]=0.01,[3]=0.01,[4]=0.01,[5]=0.01}, uses=5000, maxlevel=1}, sand = {times={[1]= 0.01,[2]=0.01,[3]=0.01,[4]=0.01,[5]=0.01}, uses=5000, maxlevel=1}, } damage = 12 wear = 10 end end --[[ █████╗ ██╗ ██╗███████╗ ██╔══██╗╚██╗██╔╝██╔════╝ ███████║ ╚███╔╝ █████╗ ██╔══██║ ██╔██╗ ██╔══╝ ██║ ██║██╔╝ ██╗███████╗ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝ ]]-- if tool == "axe" then if material == "wood" then groupcaps2={ wood = {times={[1]=1.5,[2]=3,[3]=6,[4]=9,[5]=12}, uses=59, maxlevel=1} } damage = 4 wear = 500 elseif material == "stone" then groupcaps2={ wood = {times={[1]=0.75,[2]=0.75,[3]=3,[4]=6,[5]=9}, uses=131, maxlevel=1} } damage=6 wear = 400 elseif material == "coal" then groupcaps2={ wood = {times={[1]=0.075,[2]=0.075,[3]=3,[4]=6,[5]=9}, uses=10, maxlevel=1} } damage=3 wear = 2000 elseif material == "lapis" then groupcaps2={ wood = {times={[1]=0.6,[2]=0.6,[3]=1,[4]=4,[5]=7}, uses=200, maxlevel=1} } damage=7 wear = 350 elseif material == "iron" then groupcaps2={ wood = {times={[1]=0.5,[2]=0.5,[3]=0.5,[4]=3,[5]=6}, uses=250, maxlevel=1} } damage = 8 wear = 300 elseif material == "gold" then groupcaps2={ wood = {times={[1]=0.25,[2]=0.25,[3]=0.25,[4]=0.25,[5]=3}, uses=32, maxlevel=1} } damage = 7 wear = 1000 elseif material == "diamond" then groupcaps2={ wood = {times={[1]= 0.4,[2]=0.4,[3]=0.4,[4]=0.4,[5]=3}, uses=1561, maxlevel=1} } damage = 9 wear = 100 elseif material == "emerald" then groupcaps2={ wood = {times={[1]= 0.2,[2]=0.2,[3]=0.2,[4]=0.2,[5]=1.5}, uses=2300, maxlevel=1} } damage = 12 wear = 50 elseif material == "sapphire" then groupcaps2={ wood = {times={[1]= 0.1,[2]=0.1,[3]=0.1,[4]=0.1,[5]=1}, uses=3000, maxlevel=1} } damage = 14 wear = 25 elseif material == "ruby" then groupcaps2={ wood = {times={[1]= 0.05,[2]=0.05,[3]=0.05,[4]=0.05,[5]=05}, uses=5000, maxlevel=1} } damage = 18 wear = 10 end end --[[ ██████╗ ██╗ ██████╗██╗ ██╗ █████╗ ██╗ ██╗███████╗ ██╔══██╗██║██╔════╝██║ ██╔╝██╔══██╗╚██╗██╔╝██╔════╝ ██████╔╝██║██║ █████╔╝ ███████║ ╚███╔╝ █████╗ ██╔═══╝ ██║██║ ██╔═██╗ ██╔══██║ ██╔██╗ ██╔══╝ ██║ ██║╚██████╗██║ ██╗██║ ██║██╔╝ ██╗███████╗ ╚═╝ ╚═╝ ╚═════╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝ ]]-- if tool == "pick" then if material == "wood" then groupcaps2={ --ore hardness --1 stone, 1 coal, 2 iron, 3 gold, 4 diamond, 5 obsidian stone = {times={ [1]=1.15 ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=59 ,maxlevel=1}, glass = {times={ [1]=0.575 ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=59 ,maxlevel=1}, netherrack= {times={ [1]=0.2875 ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=59 ,maxlevel=1}, obsidian= {times={ [1]=ub ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=59 ,maxlevel=1}, } damage = 3 wear = 500 elseif material == "stone" then groupcaps2={ stone = {times={ [1]=0.6 ,[2]=0.6 ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=131 ,maxlevel=1}, glass = {times={ [1]=0.3 ,[2]=0.3 ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=131 ,maxlevel=1}, netherrack= {times={ [1]=0.15 ,[2]=0.15 ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=131 ,maxlevel=1}, obsidian= {times={ [1]=ub ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=131 ,maxlevel=1}, } damage=4 wear = 400 elseif material == "coal" then groupcaps2={ stone = {times={ [1]=0.3 ,[2]=0.3 ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=10 ,maxlevel=1}, glass = {times={ [1]=0.2 ,[2]=0.2 ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=10 ,maxlevel=1}, netherrack= {times={ [1]=0.15 ,[2]=0.15 ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=10 ,maxlevel=1}, obsidian= {times={ [1]=ub ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=10 ,maxlevel=1}, } damage=2 wear = 2000 elseif material == "lapis" then groupcaps2={ stone = {times={ [1]=0.5 ,[2]=0.5 ,[3]=0.5 ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=200 ,maxlevel=1}, glass = {times={ [1]=0.25 ,[2]=0.25 ,[3]=0.25 ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=200 ,maxlevel=1}, netherrack= {times={ [1]=0.125 ,[2]=0.125 ,[3]=0.125 ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=200 ,maxlevel=1}, obsidian= {times={ [1]=ub ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=200 ,maxlevel=1}, } damage=4 wear = 400 elseif material == "iron" then groupcaps2={ stone = {times={ [1]=0.4 ,[2]=0.4 ,[3]=0.4 ,[4]=0.4 ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=250 ,maxlevel=1}, glass = {times={ [1]=0.2 ,[2]=0.2 ,[3]=0.2 ,[4]=0.2 ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=250 ,maxlevel=1}, netherrack= {times={ [1]=0.1 ,[2]=0.1 ,[3]=0.1 ,[4]=0.1 ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=250 ,maxlevel=1}, obsidian= {times={ [1]=ub ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=250 ,maxlevel=1}, } damage = 5 wear = 300 elseif material == "gold" then groupcaps2={ stone = {times={ [1]=0.2 ,[2]=0.2 ,[3]=0.2 ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=32 ,maxlevel=1}, glass = {times={ [1]=0.1 ,[2]=0.1 ,[3]=0.1 ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=32 ,maxlevel=1}, netherrack= {times={ [1]=0.05 ,[2]=0.05 ,[3]=0.05 ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=32 ,maxlevel=1}, obsidian= {times={ [1]=ub ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=32 ,maxlevel=1}, } damage = 3 wear = 1000 elseif material == "diamond" then groupcaps2={ stone = {times={ [1]=0.3 ,[2]=0.3 ,[3]=0.3 ,[4]=0.3 ,[5]=0.3 ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=1561 ,maxlevel=1}, glass = {times={ [1]=0.15 ,[2]=0.15 ,[3]=0.15 ,[4]=0.15 ,[5]=0.15 ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=1561 ,maxlevel=1}, netherrack= {times={ [1]=0.8 ,[2]=0.8 ,[3]=0.8 ,[4]=0.8 ,[5]=0.8 ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=1561 ,maxlevel=1}, obsidian= {times={ [1]=10 ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=1561 ,maxlevel=1}, } damage = 6 wear = 100 elseif material == "emerald" then groupcaps2={ stone = {times={ [1]=0.15 ,[2]=0.15 ,[3]=0.15 ,[4]=0.15 ,[5]=0.15 ,[6]=0.15 ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=2300 ,maxlevel=1}, glass = {times={ [1]=0.05 ,[2]=0.05 ,[3]=0.05 ,[4]=0.05 ,[5]=0.05 ,[6]=0.05 ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=2300 ,maxlevel=1}, netherrack= {times={ [1]=0.05 ,[2]=0.05 ,[3]=0.05 ,[4]=0.05 ,[5]=0.05 ,[6]=0.05 ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=2300 ,maxlevel=1}, obsidian= {times={ [1]=5 ,[2]=5 ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=2300 ,maxlevel=1}, } damage = 8 wear = 50 elseif material == "sapphire" then groupcaps2={ stone = {times={ [1]=0.05 ,[2]=0.05 ,[3]=0.05 ,[4]=0.05 ,[5]=0.05 ,[6]=0.05 ,[7]=0.05 ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=3000 ,maxlevel=1}, glass = {times={ [1]=0.025 ,[2]=0.025 ,[3]=0.025 ,[4]=0.025 ,[5]=0.025 ,[6]=0.025 ,[7]=0.025 ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=3000 ,maxlevel=1}, netherrack= {times={ [1]=0.025 ,[2]=0.025 ,[3]=0.025 ,[4]=0.025 ,[5]=0.025 ,[6]=0.025 ,[7]=0.025 ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=3000 ,maxlevel=1}, obsidian= {times={ [1]=2 ,[2]=2 ,[3]=2 ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=3000 ,maxlevel=1}, } damage = 10 wear = 25 elseif material == "ruby" then groupcaps2={ stone = {times={ [1]=0.03 ,[2]=0.03 ,[3]=0.03 ,[4]=0.03 ,[5]=0.03 ,[6]=0.03 ,[7]=0.03 ,[8]=0.03 ,[9]=ub ,[10]=ub} ,uses=5000 ,maxlevel=1}, glass = {times={ [1]=0.02 ,[2]=0.02 ,[3]=0.02 ,[4]=0.02 ,[5]=0.02 ,[6]=0.02 ,[7]=0.02 ,[8]=0.02 ,[9]=ub ,[10]=ub} ,uses=5000 ,maxlevel=1}, netherrack= {times={ [1]=0.02 ,[2]=0.02 ,[3]=0.02 ,[4]=0.02 ,[5]=0.02 ,[6]=0.02 ,[7]=0.02 ,[8]=0.02 ,[9]=ub ,[10]=ub} ,uses=5000 ,maxlevel=1}, obsidian= {times={ [1]=1 ,[2]=1 ,[3]=1 ,[4]=1 ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=5000 ,maxlevel=1}, } damage = 16 wear = 10 end end minetest.register_tool("main:"..material..tool, { description = material:gsub("^%l", string.upper).." "..tool:gsub("^%l", string.upper), inventory_image = material..tool..".png", tool_capabilities = { full_punch_interval = 0, --max_drop_level=0, groupcaps=groupcaps2, damage_groups = {damage=damage}, }, sound = {breaks = {name="tool_break",gain=0.4}}, -- change this groups = {flammable = 2, tool=1 }, mob_hit_wear = wear, --torch rightclick - hacked in since api doesn't call on_place correctly on_place = function(itemstack, placer, pointed_thing) local inv = placer:get_inventory() local torch = inv:contains_item("main", "torch:torch") local is_air = minetest.get_node(pointed_thing.above).name == "air" local dir = vector.subtract(pointed_thing.under, pointed_thing.above) local diff = dir.y local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name] local walkable = noddef.walkable local sneak = placer:get_player_control().sneak if not sneak and noddef.on_rightclick then minetest.item_place(itemstack, placer, pointed_thing) return end if torch and is_air and walkable then if diff == 0 then local param2 = minetest.dir_to_wallmounted(dir) minetest.set_node(pointed_thing.above, {name="torch:wall",param2=param2}) minetest.sound_play("wood", {pos=pointed_thing.above, gain = 1.0}) elseif diff == -1 then minetest.place_node(pointed_thing.above,{name="torch:floor"}) end --take item if diff == 0 or diff == -1 then inv:remove_item("main", "torch:torch") end end end, }) end local wear if material == "wood" then damage = 4 wear = 500 elseif material == "stone" then damage = 5 wear = 400 elseif material == "coal" then damage = 2 wear = 2000 elseif material == "lapis" then damage = 5 wear = 350 elseif material == "iron" then damage = 6 wear = 300 elseif material == "gold" then damage = 4 wear = 1000 elseif material == "diamond" then damage = 7 wear = 100 elseif material == "emerald" then damage = 9 wear = 50 elseif material == "sapphire" then damage = 11 wear = 25 end --add swords minetest.register_tool("main:"..material.."sword", { description = material:gsub("^%l", string.upper).." Sword", inventory_image = material.."sword.png", tool_capabilities = { full_punch_interval = 0, --max_drop_level=0, groupcaps={leaves = {times={[4]=0.7,[3]=0.7,[2]=0.7,[1]=0.7}, uses=sword_durability[level_id], maxlevel=1},}, damage_groups = {damage = damage}, }, mob_hit_wear = wear, sound = {breaks = {name="tool_break",gain=0.4}}, -- change this groups = {damage=damage } }) end --shears minetest.register_tool("main:shears", { description = "Shears", inventory_image = "shears.png", tool_capabilities = { groupcaps = { leaves = {times={[1]= 0.05,[2]=0.05,[3]=0.05,[4]=0.05,[5]=0.05}, uses=500, maxlevel=1}, } }, sound = {breaks = "default_tool_breaks"}, -- change this groups = {shears = 1} })