function main.stoneSound(table) table = table or {} table.dig = table.dig or {name = "stone",gain=0.3} table.footstep = table.footstep or {name = "stone", gain = 0.2} table.dug = table.dug or {name = "stone", gain = 1.0} table.place = table.place or {name = "stone", gain = 1.0} --default.node_sound_defaults(table) return table end function main.woodSound(table) table = table or {} table.dig = table.dig or {name = "wood",gain=0.3} table.footstep = table.footstep or {name = "wood", gain = 0.2} table.dug = table.dug or {name = "wood", gain = 1.0} table.place = table.place or {name = "wood", gain = 1.0} --default.node_sound_defaults(table) return table end function main.sandSound(table) table = table or {} table.dig = table.dig or {name = "sand",gain=0.3} table.footstep = table.footstep or {name = "sand", gain = 0.2} table.dug = table.dug or {name = "", gain = 1.0} table.place = table.place or {name = "sand", gain = 0.5} --default.node_sound_defaults(table) return table end function main.grassSound(table) table = table or {} table.dig = table.dig or {name = "leaves",gain=0.3} table.footstep = table.footstep or {name = "leaves", gain = 0.2} table.dug = table.dug or {name = "leaves", gain = 1.0} table.place = table.place or {name = "leaves", gain = 0.5} --default.node_sound_defaults(table) return table end