print("Initializing nodes") --ore def with required tool local ores = {"coal","iron","gold","diamond"} local tool = {"main:woodpick","main:stonepick","main:ironpick","main:goldpick","main:diamondpick"} for id,ore in pairs(ores) do local tool_required = {} for i = id,5 do table.insert(tool_required, tool[i]) end local drops = {"main:"..ore.."ore"} if ore == "diamond" then drops = {"main:diamond"} elseif ore == "coal" then drops = {"main:coal"} end print(ore,id) minetest.register_node("main:"..ore.."ore", { description = ore:gsub("^%l", string.upper).." Ore", tiles = {"stone.png^"..ore.."ore.png"}, groups = {stone = id, pathable = 1}, sounds = main.stoneSound(), --light_source = 14,--debugging ore spawn drop = { max_items = 1, items= { { rarity = 0, tools = tool_required, items = drops, }, }, }, }) end minetest.register_node("main:stone", { description = "Stone", tiles = {"stone.png"}, groups = {stone = 1, hand = 1,pathable = 1}, sounds = main.stoneSound(), --[[ redstone_activation = function(pos) --pass end, redstone_deactivation = function(pos) minetest.set_node(pos,{name="main:cobble"}) end, ]]-- drop = { max_items = 1, items= { { rarity = 0, tools = tool, items = {"main:cobble"}, }, }, }, }) minetest.register_node("main:cobble", { description = "Cobblestone", tiles = {"cobble.png"}, groups = {stone = 1, pathable = 1}, sounds = main.stoneSound(), --[[ redstone_activation = function(pos) minetest.set_node(pos,{name="main:stone"}) end, redstone_deactivation = function(pos) --pass end, ]]-- drop = { max_items = 1, items= { { rarity = 0, tools = tool, items = {"main:cobble"}, }, }, }, }) minetest.register_node("main:glass", { description = "Glass", tiles = {"glass.png"}, drawtype = "glasslike", paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {glass = 1, pathable = 1}, sounds = main.stoneSound({ footstep = {name = "glass_footstep", gain = 0.4}, dug = {name = "break_glass", gain = 0.4}, }), drop = "", }) minetest.register_node("main:dirt", { description = "Dirt", tiles = {"dirt.png"}, groups = {dirt = 1, soil=1,pathable = 1, farm_tillable=1}, sounds = main.dirtSound(), paramtype = "light", }) minetest.register_node("main:grass", { description = "Grass", tiles = {"grass.png"}, groups = {grass = 1, soil=1,pathable = 1, farm_tillable=1}, sounds = main.dirtSound(), drop="main:dirt", }) minetest.register_node("main:sand", { description = "Sand", tiles = {"sand.png"}, groups = {sand = 1, falling_node = 1,pathable = 1}, sounds = main.sandSound(), }) minetest.register_node("main:tree", { description = "Tree", tiles = {"treeCore.png","treeCore.png","treeOut.png","treeOut.png","treeOut.png","treeOut.png"}, groups = {wood = 1, tree = 1, pathable = 1}, sounds = main.woodSound(), --set metadata so treecapitator doesn't destroy houses on_place = function(itemstack, placer, pointed_thing) if not pointed_thing.type == "node" then return end local sneak = placer:get_player_control().sneak local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name] if not sneak and noddef.on_rightclick then minetest.item_place(itemstack, placer, pointed_thing) return end local pos = pointed_thing.above minetest.item_place_node(itemstack, placer, pointed_thing) local meta = minetest.get_meta(pos) meta:set_string("placed", "true") return(itemstack) end, --treecapitator - move treecapitator into own file using override on_dig = function(pos, node, digger) --check if wielding axe? local meta = minetest.get_meta(pos) if not meta:contains("placed") then --remove tree for y = -6,6 do local name = minetest.get_node(vector.new(pos.x,pos.y+y,pos.z)).name --print(y) if name == "main:tree" or name == "redstone:node_activated_tree" then minetest.node_dig(vector.new(pos.x,pos.y+y,pos.z), node, digger) end end else minetest.node_dig(pos, node, digger) end end }) minetest.register_node("main:wood", { description = "Wood", tiles = {"wood.png"}, groups = {wood = 1, pathable = 1}, sounds = main.woodSound(), }) minetest.register_node("main:leaves", { description = "Leaves", drawtype = "allfaces_optional", waving = 1, walkable = false, climbable = true, paramtype = "light", is_ground_content = false, tiles = {"leaves.png"}, groups = {leaves = 1, leafdecay = 1}, sounds = main.grassSound(), drop = { max_items = 1, items= { { -- Only drop if using a tool whose name is identical to one -- of these. rarity = 10, items = {"main:sapling"}, -- Whether all items in the dropped item list inherit the -- hardware coloring palette color from the dug node. -- Default is 'false'. --inherit_color = true, }, { -- Only drop if using a tool whose name is identical to one -- of these. tools = {"main:shears"}, rarity = 2, items = {"main:leaves"}, -- Whether all items in the dropped item list inherit the -- hardware coloring palette color from the dug node. -- Default is 'false'. --inherit_color = true, }, { -- Only drop if using a tool whose name is identical to one -- of these. tools = {"main:shears"}, rarity = 2, items = {"main:stick"}, -- Whether all items in the dropped item list inherit the -- hardware coloring palette color from the dug node. -- Default is 'false'. --inherit_color = true, }, { -- Only drop if using a tool whose name is identical to one -- of these. tools = {"main:shears"}, rarity = 6, items = {"main:apple"}, -- Whether all items in the dropped item list inherit the -- hardware coloring palette color from the dug node. -- Default is 'false'. --inherit_color = true, }, }, }, }) minetest.register_node("main:water", { description = "Water Source", drawtype = "liquid", waving = 3, tiles = { { name = "waterSource.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, { name = "waterSource.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, alpha = 191, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "main:waterflow", liquid_alternative_source = "main:water", liquid_viscosity = 1, post_effect_color = {a = 103, r = 30, g = 60, b = 90}, groups = {water = 1, liquid = 1, cools_lava = 1, bucket = 1, source = 1,pathable = 1}, --sounds = default.node_sound_water_defaults(), }) minetest.register_node("main:waterflow", { description = "Water Flow", drawtype = "flowingliquid", waving = 3, tiles = {"water.png"}, special_tiles = { { name = "waterFlow.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, { name = "waterFlow.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, }, alpha = 191, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "main:waterflow", liquid_alternative_source = "main:water", liquid_viscosity = 1, post_effect_color = {a = 103, r = 30, g = 60, b = 90}, groups = {water = 1, liquid = 1, notInCreative = 1, cools_lava = 1,pathable = 1}, --sounds = default.node_sound_water_defaults(), }) --[[ minetest.register_node("default:lava_source", { description = S("Lava Source"), drawtype = "liquid", tiles = { { name = "default_lava_source_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, }, { name = "default_lava_source_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, }, }, paramtype = "light", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 4 * 2, post_effect_color = {a = 191, r = 255, g = 64, b = 0}, groups = {lava = 3, liquid = 2, igniter = 1}, }) minetest.register_node("default:lava_flowing", { description = S("Flowing Lava"), drawtype = "flowingliquid", tiles = {"default_lava.png"}, special_tiles = { { name = "default_lava_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3, }, }, { name = "default_lava_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3, }, }, }, paramtype = "light", paramtype2 = "flowingliquid", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 4 * 2, post_effect_color = {a = 191, r = 255, g = 64, b = 0}, groups = {lava = 3, liquid = 2, igniter = 1, not_in_creative_inventory = 1}, }) ]]-- minetest.register_node("main:ladder", { description = "Ladder", drawtype = "signlike", tiles = {"ladder.png"}, inventory_image = "ladder.png", wield_image = "ladder.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, climbable = true, is_ground_content = false, node_placement_prediction = "", selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {wood = 1, flammable = 1, attached_node=1}, sounds = main.woodSound(), on_place = function(itemstack, placer, pointed_thing) --copy from torch if pointed_thing.type ~= "node" then return itemstack end local wdir = minetest.dir_to_wallmounted(vector.subtract(pointed_thing.under,pointed_thing.above)) local fakestack = itemstack local retval = false if wdir > 1 then retval = fakestack:set_name("main:ladder") else return itemstack end if not retval then return itemstack end itemstack, retval = minetest.item_place(fakestack, placer, pointed_thing, wdir) if retval then minetest.sound_play("wood", {pos=pointed_thing.above, gain = 1.0}) end print(itemstack, retval) itemstack:set_name("main:ladder") return itemstack end, })