print("Initializing mapgen") minetest.register_alias("mapgen_stone", "main:stone") minetest.register_alias("mapgen_dirt", "main:dirt") minetest.register_alias("mapgen_dirt_with_grass", "main:grass") minetest.register_alias("mapgen_water_source", "main:waterSource") minetest.register_alias("mapgen_sand", "main:sand") minetest.register_alias("mapgen_tree", "main:tree") minetest.register_alias("mapgen_leaves", "main:leaves") print("Initializing biomes") --[[ minetest.register_biome({ name = "greenhills", node_top = " main:grass", depth_top = 1, node_filler = "main:grass", depth_filler = 3, --node_riverbed = "default:sand", --depth_riverbed = 2, --node_dungeon = "default:cobble", --node_dungeon_alt = "default:mossycobble", --node_dungeon_stair = "stairs:stair_cobble", y_max = 31000, y_min = -31000, --heat_point = 50, --humidity_point = 35, }) ]]-- minetest.register_biome({ name = "grassland", node_top = "main:grass", depth_top = 1, node_filler = "main:dirt", depth_filler = 3, node_riverbed = "main:dirt", depth_riverbed = 2, --node_dungeon = "default:cobble", --node_dungeon_alt = "default:mossycobble", --node_dungeon_stair = "stairs:stair_cobble", y_max = 31000, y_min = 6, heat_point = 50, humidity_point = 35, }) minetest.register_biome({ name = "sandDunes", node_top = "main:sand", depth_top = 1, node_filler = "main:sand", depth_filler = 2, node_riverbed = "main:sand", depth_riverbed = 2, --node_dungeon = "default:cobble", --node_dungeon_alt = "default:mossycobble", --node_dungeon_stair = "stairs:stair_cobble", vertical_blend = 1, y_max = 5, y_min = 4, heat_point = 50, humidity_point = 35, }) minetest.register_biome({ name = "beach", node_top = "main:sand", depth_top = 1, node_filler = "main:sand", depth_filler = 3, node_riverbed = "main:sand", depth_riverbed = 2, node_cave_liquid = "main:waterSource", --node_dungeon = "main:cobble", --node_dungeon_alt = "default:mossycobble", --node_dungeon_stair = "stairs:stair_cobble", y_max = 3, y_min = -255, heat_point = 50, humidity_point = 35, }) print("Initializing Decorations!") minetest.register_decoration({ name = "main:tree", deco_type = "schematic", place_on = {"main:grass"}, sidelen = 16, noise_params = { offset = 0.024, scale = 0.015, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"grassland"}, y_max = 31000, y_min = 0, schematic = treeSchematic, flags = "place_center_x, place_center_z", rotation = "random", })