minetest.register_alias("mapgen_stone", "main:stone") minetest.register_alias("mapgen_dirt", "main:dirt") minetest.register_alias("mapgen_dirt_with_grass", "main:grass") minetest.register_alias("mapgen_water_source", "main:water") minetest.register_alias("mapgen_river_water_source", "main:water") minetest.register_alias("mapgen_sand", "main:sand") minetest.register_alias("mapgen_tree", "main:tree") minetest.register_alias("mapgen_leaves", "main:leaves") minetest.register_alias("mapgen_apple", "main:leaves") --[[ minetest.register_biome({ name = "greenhills", node_top = " main:grass", depth_top = 1, node_filler = "main:grass", depth_filler = 3, --node_riverbed = "default:sand", --depth_riverbed = 2, --node_dungeon = "default:cobble", --node_dungeon_alt = "default:mossycobble", --node_dungeon_stair = "stairs:stair_cobble", y_max = 31000, y_min = -31000, --heat_point = 50, --humidity_point = 35, }) ]]-- minetest.register_biome({ name = "grassland", node_top = "main:grass", depth_top = 1, node_filler = "main:dirt", depth_filler = 3, node_riverbed = "main:dirt", depth_riverbed = 2, node_dungeon = "main:cobble", node_dungeon_alt = "main:mossy_cobble", node_dungeon_stair = "stairs:mossy_cobble_stair", y_max = 256, y_min = 6, heat_point = 50, humidity_point = 35, }) --[[ minetest.register_biome({ name = "snowland", node_dust = "weather:snow", node_top = "weather:snow_block", depth_top = 4, node_stone = "main:ice_mapgen", node_filler = "main:dirt", depth_filler = 0, node_riverbed = "main:sand", depth_riverbed = 2, node_dungeon = "main:cobble", node_dungeon_alt = "main:mossy_cobble", node_dungeon_stair = "stairs:mossy_cobble_stair", y_max = 31000, y_min = 4, heat_point = 25, humidity_point = 70, }) minetest.register_biome({ name = "snowcean", node_dust = "main:snow", node_top = "main:sand", depth_top = 1, node_stone = "main:ice_mapgen", node_filler = "main:sand", depth_filler = 3, node_riverbed = "main:sand", depth_riverbed = 2, node_cave_liquid = "main:water", node_dungeon = "main:cobble", node_dungeon_alt = "main:mossy_cobble", node_dungeon_stair = "main:mossy_cobble_stair", vertical_blend = 1, y_max = 3, y_min = -255, heat_point = 25, humidity_point = 70, }) minetest.register_biome({ name = "icesheet", node_dust = "weather:snow", node_top = "weather:snow_block", depth_top = 1, node_filler = "weather:snow_block", depth_filler = 3, node_stone = "main:ice_mapgen", node_water_top = "main:ice_mapgen", depth_water_top = 10, node_river_water = "main:ice_mapgen", node_riverbed = "main:gravel", depth_riverbed = 2, node_dungeon = "main:ice_mapgen", node_dungeon_stair = "stairs:glass_stair", y_max = 31000, y_min = -8, heat_point = 0, humidity_point = 73, }) ]]-- minetest.register_biome({ name = "sandDunes", node_top = "main:sand", depth_top = 1, node_filler = "main:sand", depth_filler = 2, node_riverbed = "main:sand", depth_riverbed = 2, node_dungeon = "main:cobble", node_dungeon_alt = "main:mossy_cobble", node_dungeon_stair = "stairs:mossy_cobble_stair", vertical_blend = 1, y_max = 5, y_min = 4, heat_point = 50, humidity_point = 35, }) minetest.register_biome({ name = "beach", node_top = "main:sand", depth_top = 1, node_filler = "main:sand", depth_filler = 3, node_riverbed = "main:sand", depth_riverbed = 2, node_cave_liquid = "main:water", node_dungeon = "main:cobble", node_dungeon_alt = "main:mossy_cobble", node_dungeon_stair = "stairs:mossy_cobble_stair", y_max = 3, y_min = -255, heat_point = 50, humidity_point = 35, }) --[[ minetest.register_decoration({ name = "main:tree", deco_type = "simple", place_on = {"main:grass"}, sidelen = 16, fill_ratio = 0.005, biomes = {"grassland"}, y_max = 31000, y_min = 0, --schematic = treeSchematic, --flags = "place_center_x, place_center_z, force_placement", --rotation = "random", decoration = "main:tree", height = 4, height_max = 6, }) ]]-- minetest.register_decoration({ name = "main:tree_big", deco_type = "schematic", place_on = {"main:grass"}, sidelen = 16, fill_ratio = 0.0025, biomes = {"grassland"}, y_max = 31000, y_min = 0, schematic = tree_big, flags = "place_center_x, place_center_z", rotation = "random", place_offset_y = 1, }) minetest.register_decoration({ name = "main:tree_small", deco_type = "schematic", place_on = {"main:grass"}, sidelen = 16, fill_ratio = 0.0025, biomes = {"grassland"}, y_max = 31000, y_min = 0, schematic = tree_small, flags = "place_center_x, place_center_z", rotation = "random", place_offset_y = 1, })