local itemframe, tmp = {}, {} screwdriver = screwdriver or {} local function remove_item(pos, node) local objs = minetest.get_objects_inside_radius(pos, 0.5) if not objs then return end for _, obj in pairs(objs) do if obj and obj:get_luaentity() and obj:get_luaentity().name == "xdecor:f_item" then obj:remove() break end end end local facedir = { [0] = {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0} } local function update_item(pos, node) remove_item(pos, node) local meta = minetest.get_meta(pos) local itemstring = meta:get_string("item") local posad = facedir[node.param2] if not posad or itemstring == "" then return end pos = vector.add(pos, vector.multiply(posad, 6.5/16)) tmp.nodename = node.name tmp.texture = ItemStack(itemstring):get_name() local entity = minetest.add_entity(pos, "xdecor:f_item") local yaw = math.pi*2 - node.param2 * math.pi/2 entity:setyaw(yaw) local timer = minetest.get_node_timer(pos) timer:start(15.0) end local function drop_item(pos, node) local meta = minetest.get_meta(pos) local item = meta:get_string("item") if item == "" then return end minetest.add_item(pos, item) meta:set_string("item", "") remove_item(pos, node) local timer = minetest.get_node_timer(pos) timer:stop() end function itemframe.after_place(pos, placer, itemstack) local meta = minetest.get_meta(pos) local name = placer:get_player_name() meta:set_string("owner", name) meta:set_string("infotext", "Item Frame (owned by "..name..")") end function itemframe.timer(pos) local node = minetest.get_node(pos) local meta = minetest.get_meta(pos) local num = #minetest.get_objects_inside_radius(pos, 0.5) if num == 0 and meta:get_string("item") ~= "" then update_item(pos, node) end return true end function itemframe.rightclick(pos, node, clicker, itemstack) local meta = minetest.get_meta(pos) local player = clicker:get_player_name() local owner = meta:get_string("owner") if player ~= owner or not itemstack then return end drop_item(pos, node) local itemstring = itemstack:take_item():to_string() meta:set_string("item", itemstring) update_item(pos, node) return itemstack end function itemframe.punch(pos, node, puncher) local meta = minetest.get_meta(pos) local player = puncher:get_player_name() local owner = meta:get_string("owner") if player ~= owner then return end drop_item(pos, node) end function itemframe.dig(pos, player) local meta = minetest.get_meta(pos) local pname = player:get_player_name() local owner = meta:get_string("owner") return player and pname == owner end xdecor.register("itemframe", { description = "Item Frame", groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3}, sounds = default.node_sound_wood_defaults(), on_rotate = screwdriver.disallow, sunlight_propagates = true, inventory_image = "xdecor_itemframe.png", node_box = xdecor.nodebox.slab_z(0.9375), tiles = {"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png", "xdecor_itemframe.png"}, after_place_node = itemframe.after_place, on_timer = itemframe.timer, on_rightclick = itemframe.rightclick, on_punch = itemframe.punch, can_dig = itemframe.dig, after_destruct = remove_item }) minetest.register_entity("xdecor:f_item", { visual = "wielditem", visual_size = {x=0.33, y=0.33}, collisionbox = {0}, physical = false, textures = {"air"}, on_activate = function(self, staticdata) local pos = self.object:getpos() if minetest.get_node(pos).name ~= "xdecor:itemframe" then self.object:remove() end if tmp.nodename and tmp.texture then self.nodename = tmp.nodename tmp.nodename = nil self.texture = tmp.texture tmp.texture = nil elseif staticdata and staticdata ~= "" then local data = staticdata:split(";") if data and data[1] and data[2] then self.nodename = data[1] self.texture = data[2] end end if self.texture then self.object:set_properties({textures={self.texture}}) end end, get_staticdata = function(self) if self.nodename and self.texture then return self.nodename..";"..self.texture end return "" end })