local tmp = {} screwdriver = screwdriver or {} minetest.register_entity("xdecor:f_item", { hp_max = 1, visual = "wielditem", visual_size = {x=.33, y=.33}, collisionbox = {0}, physical = false, textures = {"air"}, on_activate = function(self, staticdata) if tmp.nodename and tmp.texture then self.nodename = tmp.nodename tmp.nodename = nil self.texture = tmp.texture tmp.texture = nil elseif staticdata and staticdata ~= "" then local data = staticdata:split(";") if data and data[1] and data[2] then self.nodename = data[1] self.texture = data[2] end end if self.texture then self.object:set_properties({textures={self.texture}}) end end, get_staticdata = function(self) if self.nodename and self.texture then return self.nodename..";"..self.texture end return "" end }) local remove_item = function(pos, node) local objs = minetest.get_objects_inside_radius(pos, 0.5) if not objs then return end for _, obj in pairs(objs) do if obj and obj:get_luaentity() and obj:get_luaentity().name == "xdecor:f_item" then obj:remove() end end end local facedir = {} facedir[0] = {x=0, y=0, z=1} facedir[1] = {x=1, y=0, z=0} facedir[2] = {x=0, y=0, z=-1} facedir[3] = {x=-1, y=0, z=0} local update_item = function(pos, node) remove_item(pos, node) local meta = minetest.get_meta(pos) local itemstring = meta:get_string("item") local posad = facedir[node.param2] if not posad or itemstring == "" then return end pos.x = pos.x + posad.x * 6.5/16 pos.y = pos.y + posad.y * 6.5/16 pos.z = pos.z + posad.z * 6.5/16 tmp.nodename = node.name tmp.texture = ItemStack(itemstring):get_name() local entity = minetest.add_entity(pos, "xdecor:f_item") local yaw = math.pi*2 - node.param2 * math.pi/2 entity:setyaw(yaw) end local drop_item = function(pos, node) local meta = minetest.get_meta(pos) if meta:get_string("item") == "" then return end minetest.add_item(pos, meta:get_string("item")) meta:set_string("item", "") remove_item(pos, node) end xdecor.register("frame", { description = "Item Frame", groups = {choppy=3, oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), on_rotate = screwdriver.disallow, sunlight_propagates = true, inventory_image = "xdecor_frame.png", node_box = xdecor.nodebox.slab_z(0.9375), tiles = { "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png", "xdecor_frame.png" }, after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) local name = placer:get_player_name() meta:set_string("owner", name) meta:set_string("infotext", "Item Frame (owned by "..name..")") end, on_rightclick = function(pos, node, clicker, itemstack) local meta = minetest.get_meta(pos) local player = clicker:get_player_name() if player ~= meta:get_string("owner") or not itemstack then return end drop_item(pos, node) local itemstring = itemstack:take_item():to_string() meta:set_string("item", itemstring) update_item(pos, node) return itemstack end, on_punch = function(pos, node, puncher) local meta = minetest.get_meta(pos) local player = puncher:get_player_name() if player ~= meta:get_string("owner") then return end drop_item(pos, node) end, can_dig = function(pos, player) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") if not player or player:get_player_name() ~= owner then return false end return true end, after_destruct = remove_item }) minetest.register_abm({ nodenames = {"xdecor:frame"}, interval = 15, chance = 1, action = function(pos, node) local num = #minetest.get_objects_inside_radius(pos, 0.5) if num > 0 then return end update_item(pos, node) end })