package buffer import ( "unicode/utf8" "github.com/zyedidia/micro/internal/util" ) // Loc stores a location type Loc struct { X, Y int } // LessThan returns true if b is smaller func (l Loc) LessThan(b Loc) bool { if l.Y < b.Y { return true } return l.Y == b.Y && l.X < b.X } // GreaterThan returns true if b is bigger func (l Loc) GreaterThan(b Loc) bool { if l.Y > b.Y { return true } return l.Y == b.Y && l.X > b.X } // GreaterEqual returns true if b is greater than or equal to b func (l Loc) GreaterEqual(b Loc) bool { if l.Y > b.Y { return true } if l.Y == b.Y && l.X > b.X { return true } return l == b } // LessEqual returns true if b is less than or equal to b func (l Loc) LessEqual(b Loc) bool { if l.Y < b.Y { return true } if l.Y == b.Y && l.X < b.X { return true } return l == b } // The following functions require a buffer to know where newlines are // Diff returns the distance between two locations func DiffLA(a, b Loc, buf *LineArray) int { if a.Y == b.Y { if a.X > b.X { return a.X - b.X } return b.X - a.X } // Make sure a is guaranteed to be less than b if b.LessThan(a) { a, b = b, a } loc := 0 for i := a.Y + 1; i < b.Y; i++ { // + 1 for the newline loc += utf8.RuneCount(buf.LineBytes(i)) + 1 } loc += utf8.RuneCount(buf.LineBytes(a.Y)) - a.X + b.X + 1 return loc } // This moves the location one character to the right func (l Loc) right(buf *LineArray) Loc { if l == buf.End() { return Loc{l.X + 1, l.Y} } var res Loc if l.X < utf8.RuneCount(buf.LineBytes(l.Y)) { res = Loc{l.X + 1, l.Y} } else { res = Loc{0, l.Y + 1} } return res } // This moves the given location one character to the left func (l Loc) left(buf *LineArray) Loc { if l == buf.Start() { return Loc{l.X - 1, l.Y} } var res Loc if l.X > 0 { res = Loc{l.X - 1, l.Y} } else { res = Loc{utf8.RuneCount(buf.LineBytes(l.Y - 1)), l.Y - 1} } return res } // MoveLA moves the cursor n characters to the left or right // It moves the cursor left if n is negative func (l Loc) MoveLA(n int, buf *LineArray) Loc { if n > 0 { for i := 0; i < n; i++ { l = l.right(buf) } return l } for i := 0; i < util.Abs(n); i++ { l = l.left(buf) } return l } // Diff returns the difference between two locs func (l Loc) Diff(b Loc, buf *Buffer) int { return DiffLA(l, b, buf.LineArray) } // Move moves a loc n characters func (l Loc) Move(n int, buf *Buffer) Loc { return l.MoveLA(n, buf.LineArray) } // ByteOffset is just like ToCharPos except it counts bytes instead of runes func ByteOffset(pos Loc, buf *Buffer) int { x, y := pos.X, pos.Y loc := 0 for i := 0; i < y; i++ { // + 1 for the newline loc += len(buf.Line(i)) + 1 } loc += len(buf.Line(y)[:x]) return loc } // clamps a loc within a buffer func clamp(pos Loc, la *LineArray) Loc { if pos.GreaterEqual(la.End()) { return la.End() } else if pos.LessThan(la.Start()) { return la.Start() } return pos }