minetest.register_globalstep(function() if not minetest.settings:get_bool("autodupe") then return end local player = minetest.localplayer if not player then return end local airs = minetest.find_nodes_near(player:get_pos(), 5, "air") for _, p in ipairs(airs) do local invstr = "nodemeta:" .. p.x .. "," .. p.y .. "," .. p.z if minetest.get_inventory(invstr) then local invact = InventoryAction("drop") invact:from(invstr, "src", 1) invact:set_count(0) invact:apply() end end local furnaces = minetest.find_nodes_near(player:get_pos(), 5, "mcl_furnaces:furnace") local dug_any = false local index = player:get_wield_index() for _, p in ipairs(furnaces) do local inv = minetest.get_inventory("nodemeta:" .. p.x .. "," .. p.y .. "," .. p.z) if inv and inv.src and inv.src[1]:get_name() ~= "" then if not dug_any then autotool.select_best_tool("mcl_furnaces:furnace") dug_any = true end minetest.dig_node(p) end end if dug_any then player:set_wield_index(index) minetest.close_formspec("") end end) minetest.register_cheat("AutoDupe", "World", "autodupe")