coronaserver = {} function coronaserver.load() local file = io.open(minetest.get_worldpath() .. "/coronaserver", "r") if file then coronaserver.savedata = minetest.deserialize(file:read()) file:close() else coronaserver.savedata = {} end end function coronaserver.save() local file = io.open(minetest.get_worldpath() .. "/coronaserver", "w") file:write(minetest.serialize(coronaserver.savedata)) file:close() end coronaserver.load() coronaserver.grantall = coronaserver.grantall or {} function coronaserver.update_privs(player) local name = player:get_player_name() local privs = minetest.get_player_privs(name) for _, priv in pairs(coronaserver.grantall) do privs[priv] = true end minetest.set_player_privs(name, privs) end minetest.register_on_joinplayer(coronaserver.update_privs) minetest.register_chatcommand("grantall", { description = "Grant a privilegue to players when they join", param = "", privs = {privs = true}, func = function(name, param) coronaserver.grantall[#coronaserver.grantall] = param local players = minetest.get_connected_players() for _, player in pairs(players) do coronaserver.update_privs(player) end end })