local hive = {} function hive.construct(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local formspec = [[ size[8,5;] label[1.35,0;Bees are making honey] label[1.35,0.5;with pollen around...] image[6,0;1,1;hive_bee.png] image[5,0;1,1;hive_layout.png] list[context;honey;5,0;1,1;] list[current_player;main;0,1.35;8,4;] ]] ..xbg..default.get_hotbar_bg(0,1.35) meta:set_string("formspec", formspec) meta:set_string("infotext", "Artificial Hive") inv:set_size("honey", 1) end xdecor.register("hive", { description = "Artificial Hive", tiles = { "xdecor_hive_top.png", "xdecor_hive_top.png", "xdecor_hive_side.png", "xdecor_hive_side.png", "xdecor_hive_side.png", "xdecor_hive_front.png" }, groups = {choppy=3, oddly_breakable_by_hand=2, flammable=1}, on_construct = hive.construct, can_dig = function(pos, _) return minetest.get_meta(pos):get_inventory():is_empty("honey") end, on_punch = function(_, _, puncher) puncher:set_hp(puncher:get_hp()-4) end, allow_metadata_inventory_put = function() return 0 end }) minetest.register_abm({ nodenames = {"xdecor:hive"}, interval = 30, chance = 10, action = function(pos, _, _, _) local inv = minetest.get_meta(pos):get_inventory() local honeystack = inv:get_stack("honey", 1) local honey = honeystack:get_count() local radius = 4 local minp = vector.add(pos, -radius) local maxp = vector.add(pos, radius) local flowers = minetest.find_nodes_in_area(minp, maxp, "group:flower") if #flowers >= 2 and honey < 16 then inv:add_item("honey", "xdecor:honey") end end })