local hive = {} function hive.construct(pos) local meta = minetest.get_meta(pos) local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots meta:set_string("formspec", "size[8,5;]"..xbg.. "label[1.35,0;Bees are making honey\nwith pollen around...]".. "image[0.2,-0.1;1,1;flowers_dandelion_white.png]".. "image[7,0.1;1,1;flowers_viola.png]".. "image[6,0;1,1;xdecor_bee.png]".. "list[current_name;honey;5,0;1,1;]".. "list[current_player;main;0,1.35;8,4;]") meta:set_string("infotext", "Artificial Hive") local inv = meta:get_inventory() inv:set_size("honey", 1) end function hive.dig(pos, _) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if not inv:is_empty("honey") then return false end return true end xdecor.register("hive", { description = "Artificial Hive", tiles = { "xdecor_hive_top.png", "xdecor_hive_top.png", "xdecor_hive_side.png", "xdecor_hive_side.png", "xdecor_hive_side.png", "xdecor_hive_front.png" }, groups = {snappy=3, flammable=1}, on_construct = hive.construct, can_dig = hive.dig, on_punch = function(_, _, puncher, _) local health = puncher:get_hp() puncher:set_hp(health - 4) end, allow_metadata_inventory_put = function(_, listname, _, stack, _) if listname == "honey" then return 0 end return stack:get_count() end }) minetest.register_abm({ nodenames = {"xdecor:hive"}, interval = 10, chance = 4, action = function(pos, _, _, _) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local radius = 8 local minp = vector.add(pos, -radius) local maxp = vector.add(pos, radius) local flowers = minetest.find_nodes_in_area(minp, maxp, "group:flower") if #flowers >= 4 then inv:add_item("honey", "xdecor:honey") end end })