local hive = {} function hive.construct(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots local formspec = "size[8,5;]"..xbg.. "label[1.35,0;Bees are making honey\nwith pollen around...]image[6,0;1,1;hive_bee.png]image[5,0;1,1;hive_layout.png]list[current_name;honey;5,0;1,1;]list[current_player;main;0,1.35;8,4;]" meta:set_string("formspec", formspec) meta:set_string("infotext", "Artificial Hive") inv:set_size("honey", 1) end function hive.dig(pos, _) local inv = minetest.get_meta(pos):get_inventory() if not inv:is_empty("honey") then return false end return true end xdecor.register("hive", { description = "Artificial Hive", tiles = { "xdecor_hive_top.png", "xdecor_hive_top.png", "xdecor_hive_side.png", "xdecor_hive_side.png", "xdecor_hive_side.png", "xdecor_hive_front.png" }, groups = {snappy=3, flammable=1}, on_construct = hive.construct, can_dig = hive.dig, on_punch = function(_, _, puncher, _) local health = puncher:get_hp() puncher:set_hp(health - 4) end, on_rightclick = function(_, _, clicker) local health = clicker:get_hp() clicker:set_hp(health - 1) end, allow_metadata_inventory_put = function(_, listname, _, stack, _) if listname == "honey" then return 0 end return stack:get_count() end }) minetest.register_abm({ nodenames = {"xdecor:hive"}, interval = 10, chance = 5, action = function(pos, _, _, _) local inv = minetest.get_meta(pos):get_inventory() local honeystack = inv:get_stack("honey", 1) local honey = honeystack:get_count() local radius = 4 local minp = vector.add(pos, -radius) local maxp = vector.add(pos, radius) local flowers = minetest.find_nodes_in_area(minp, maxp, "group:flower") if #flowers >= 2 and honey < 10 then inv:add_item("honey", "xdecor:honey") end end })