local hive = {} local honey_max = 16 function hive.construct(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local formspec = [[ size[8,5;] label[0.5,0;Bees are busy making honey...] image[6,0;1,1;hive_bee.png] image[5,0;1,1;hive_layout.png] list[context;honey;5,0;1,1;] list[current_player;main;0,1.35;8,4;] ]] ..xbg..default.get_hotbar_bg(0,1.35) meta:set_string("formspec", formspec) meta:set_string("infotext", "Artificial Hive") inv:set_size("honey", 1) local timer = minetest.get_node_timer(pos) timer:start(math.random(64, 128)) end function hive.timer(pos) local time = (minetest.get_timeofday() or 0) * 24000 if time < 5500 or time > 18500 then return true end local inv = minetest.get_meta(pos):get_inventory() local honeystack = inv:get_stack("honey", 1) local honey = honeystack:get_count() local radius = 4 local minp = vector.add(pos, -radius) local maxp = vector.add(pos, radius) local flowers = minetest.find_nodes_in_area_under_air(minp, maxp, "group:flower") if #flowers > 2 and honey < honey_max then inv:add_item("honey", "xdecor:honey") elseif honey == honey_max then local timer = minetest.get_node_timer(pos) timer:stop() return true end return true end xdecor.register("hive", { description = "Artificial Hive", tiles = {"xdecor_hive_top.png", "xdecor_hive_top.png", "xdecor_hive_side.png", "xdecor_hive_side.png", "xdecor_hive_side.png", "xdecor_hive_front.png"}, groups = {choppy=3, oddly_breakable_by_hand=2, flammable=1}, on_construct = hive.construct, on_timer = hive.timer, can_dig = function(pos) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("honey") end, on_punch = function(_, _, puncher) puncher:set_hp(puncher:get_hp() - 2) end, allow_metadata_inventory_put = function() return 0 end, on_metadata_inventory_take = function(pos, _, _, stack) if stack:get_count() == honey_max then local timer = minetest.get_node_timer(pos) timer:start(math.random(64, 128)) end end })