local function hive_construct(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,5;]"..xdecor.fancy_gui.. "label[1.35,0;Bees are making honey\nwith pollen around...]".. "image[-0.1,-0.2;1,1;flowers_tulip.png]".. "image[0.5,0.2;1,1;flowers_dandelion_yellow.png]".. "image[6.6,0.1;1,1;flowers_geranium.png]".. "image[7.2,-0.1;1,1;flowers_rose.png]".. "image[6,0;0.9,0.9;xdecor_bee.png]".. -- Bee texture by Charles Sanchez and Mark Weyer. "list[current_name;honey;5,0;1,1;]".. "list[current_player;main;0,1.35;8,4;]") meta:set_string("infotext", "Artificial Hive") local inv = meta:get_inventory() inv:set_size("honey", 1) end local function hive_dig(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if not inv:is_empty("honey") then return false end return true end xdecor.register("hive", { description = "Artificial Hive", tiles = { "xdecor_hive_top.png", "xdecor_hive_top.png", "xdecor_hive_side.png", "xdecor_hive_side.png", "xdecor_hive_side.png", "xdecor_hive_front.png", }, groups = {snappy=3, flammable=1}, on_construct = hive_construct, can_dig = hive_dig, on_punch = function(pos, node, puncher, pointed_thing) local health = puncher:get_hp() puncher:set_hp(health-4) end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname == "honey" then return 0 end return stack:get_count() end, }) minetest.register_abm({ nodenames = {"xdecor:hive"}, interval = 4, chance = 4, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local radius = 16 local minp = {x=pos.x-radius, y=pos.y-radius, z=pos.z-radius} local maxp = {x=pos.x+radius, y=pos.y+radius, z=pos.z+radius} local flowers = minetest.find_nodes_in_area(minp, maxp, "group:flower") if #flowers >= 4 then inv:add_item("honey", "xdecor:honey") end end })