--[[ local default_can_dig = function(pos, _) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("main") end --]] xbg = default.gui_bg..default.gui_bg_img..default.gui_slots local default_inventory_size = 32 local default_inventory_formspecs = { ["8"] = [[ size[8,6] list[context;main;0,0;8,1;] list[current_player;main;0,2;8,4;] listring[current_player;main] listring[context;main] ]] ..default.get_hotbar_bg(0,2), ["16"] = [[ size[8,7] list[context;main;0,0;8,2;] list[current_player;main;0,3;8,4;] listring[current_player;main] listring[context;main] ]] ..default.get_hotbar_bg(0,3), ["24"] = [[ size[8,8] list[context;main;0,0;8,3;] list[current_player;main;0,4;8,4;] listring[current_player;main] listring[context;main]" ]] ..default.get_hotbar_bg(0,4), ["32"] = [[ size[8,9] list[context;main;0,0.3;8,4;] list[current_player;main;0,4.85;8,1;] list[current_player;main;0,6.08;8,3;8] listring[current_player;main] listring[context;main] ]] ..default.get_hotbar_bg(0,4.85) } local function get_formspec_by_size(size) local formspec = default_inventory_formspecs[tostring(size)] return formspec or default_inventory_formspecs end local function drop_stuff() return function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1, inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = { x = pos.x + math.random(0,5) / 5 - 0.5, y = pos.y, z = pos.z + math.random(0,5) / 5 - 0.5 } minetest.add_item(p, stack) end end end end function xdecor.register(name, def) def.drawtype = def.drawtype or (def.node_box and "nodebox") def.paramtype = def.paramtype or "light" def.sounds = def.sounds or default.node_sound_defaults() if not (def.drawtype == "normal" or def.drawtype == "signlike" or def.drawtype == "plantlike" or def.drawtype == "glasslike_framed" or def.drawtype == "glasslike_framed_optional") then def.paramtype2 = def.paramtype2 or "facedir" end if def.drawtype == "plantlike" or def.drawtype == "torchlike" or def.drawtype == "signlike" or def.drawtype == "fencelike" then def.sunlight_propagates = true end local infotext = def.infotext local inventory = def.inventory def.inventory = nil if inventory then def.on_construct = def.on_construct or function(pos) local meta = minetest.get_meta(pos) if infotext then meta:set_string("infotext", infotext) end local size = inventory.size or default_inventory_size local inv = meta:get_inventory() inv:set_size("main", size) meta:set_string("formspec", (inventory.formspec or get_formspec_by_size(size))..xbg) end def.after_dig_node = def.after_dig_node or drop_stuff() --def.can_dig = def.can_dig or default_can_dig elseif infotext and not def.on_construct then def.on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", infotext) end end minetest.register_node("xdecor:"..name, def) end